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    60 Days: The Complete Pro Ui/Ux & Design Thinking Bootcamp™

    Posted By: ELK1nG
    60 Days: The Complete Pro Ui/Ux & Design Thinking Bootcamp™

    60 Days: The Complete Pro Ui/Ux & Design Thinking Bootcamp™
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.89 GB | Duration: 6h 8m

    Complete UI/UX for Value Innovation Products & Services – Future AI & Business Leaders

    What you'll learn

    Program Description: Master UI/UX design to create products and services that deliver exceptional value, engage users, and drive innovation. This program equips

    Understand why UI/UX is critical for product success and user satisfaction.

    Explore real-world examples to clearly define what UI/UX means.

    Study a complete case of the design process from concept to delivery.

    Conduct user interviews to gather deep primary research insights.

    Map user journeys to visualize experiences and pain points.

    Perform secondary research through online studies and market analysis.

    Analyze visual references and inspirations for creative direction.

    Apply brainstorming, creativity, and teamwork in ideation sessions.

    Sketch initial design concepts to bring ideas to life.

    Build prototypes for interactive product testing.

    Test and refine designs based on user feedback and usability metrics.

    Perform screen analysis for mobile, desktop, and tablet UIs.

    Master color theory to enhance usability, aesthetics, and brand identity.

    Apply the full IDEO design thinking process to solve complex challenges.

    Use Jakob Nielsen’s heuristics to design user-friendly interfaces.

    Apply Gestalt principles to create intuitive visual layouts.

    Implement LEAN, AGILE, and Six Sigma methodologies for design efficiency.

    Develop a creativity mindset to approach problems with fresh perspectives.

    Reflect and define your personal design philosophy.

    Requirements

    Anyone can learn this master class it is very simple and deep.

    Description

    Program Description:Master UI/UX design to create products and services that deliver exceptional value, engage users, and drive innovation. This program equips future AI leaders, data scientists, product designers, and business innovators with a holistic approach to designing intuitive, impactful, and future-ready experiences.You Will Learn:UI/UX Statistics: Understand trends and impact of effective designWhy UI/UX Matters: Importance for business success and user engagementWhat is UI/UX: Live examples to explore real-world applicationsCase Study – Design Process: Step-by-step journey from research to productPrimary Research:User InterviewsObservations & InsightsMapping User JourneysSecondary Research:Online StudiesCase Studies AnalysisVisual References & InspirationsIdeation Techniques:Creativity & BrainstormingTeam CollaborationSketching & Concept DevelopmentPrototyping & Testing: Build, refine, and validate interactive designsScreen Analysis: Desktop, Mobile, and 10-inch UI reviewsColor Theory for UI/UX:Understanding color psychologyColor harmony, contrast, and accessibilityApplying colors to enhance usability and engagementDesign Thinking Process:Empathize: Understand user needs and pain pointsDefine: Frame user problems clearlyIdeate: Generate creative solutionsPrototype: Build tangible representations of ideasTest: Validate solutions and iterate for improvementHeuristics Principles (Jakob Nielsen):Flexibility, visibility, and user guidanceConsistency, freedom, and error preventionAesthetic, minimal, and intuitive designGestalt Psychology in Design:Figure & Ground, Closure, Proximity, SimplicityContinuation, Symmetry, Common FateDesign Approaches:Common Sense Design ProcessLEAN & AGILE MethodologiesSix Sigma for quality improvementCreativity Mindset: Unlock innovative design potentialReflection: Define what design means for youThis program prepares participants to create user-centric, innovative products and services, integrating AI, business strategy, color theory, and design thinking to lead in the future of technology and business.

    Overview

    Section 1: Statistics of UIUX

    Lecture 1 Statistics of UIUX

    Section 2: Why UIUX

    Lecture 2 Why UIUX

    Section 3: What is UIUX Live Examples

    Lecture 3 What is UIUX Live Examples

    Section 4: Case study - Design Process

    Lecture 4 Case study - Design Process

    Section 5: Primary Research 1 User Interview

    Lecture 5 Primary Research 1 User Interview

    Section 6: Primary Research 2

    Lecture 6 Primary Research 2

    Section 7: Primary Research 3 Mapping

    Lecture 7 Primary Research 3 Mapping

    Section 8: Secondary Research 2 Case Studies

    Lecture 8 Secondary Research 2 Case Studies

    Section 9: Secondary Research 2 Case Studies

    Lecture 9 Secondary Research 2 Case Studies

    Section 10: Secondary Research 3 Visuals

    Lecture 10 Secondary Research 3 Visuals

    Section 11: Secondary Research 4 Inspirations

    Lecture 11 Secondary Research 4 Inspirations

    Section 12: Ideation 1 Creativity

    Lecture 12 Ideation 1 Creativity

    Section 13: Ideation 2 Creativity

    Lecture 13 Ideation 2 Creativity

    Section 14: Ideation 3 Sketching

    Lecture 14 Ideation 3 Sketching

    Section 15: Prototype

    Lecture 15 Prototype

    Section 16: Testing

    Lecture 16 Testing

    Section 17: Screen Analysis 1

    Lecture 17 Screen Analysis 1

    Section 18: Screen Analysis 2

    Lecture 18 Screen Analysis 2

    Section 19: Screen analysis 3 - 10 inch UI

    Lecture 19 Screen analysis 3 - 10 inch UI

    Section 20: Screen Analysis

    Lecture 20 Screen Analysis

    Section 21: Heurisitics Principle Jakob nielsen

    Lecture 21 Heurisitics Principle Jakob nielsen

    Section 22: Heurisitics, flexibility, visibility,Help for users

    Lecture 22 Heurisitics, flexibility, visibility,Help for users

    Section 23: Heuristics Consistency,Freedom, Error Prevention

    Lecture 23 Heuristics Consistency,Freedom, Error Prevention

    Section 24: Heuristics- Aesthetic, minimal,Easy Recogntion for user

    Lecture 24 Heuristics- Aesthetic, minimal,Easy Recogntion for user

    Section 25: Gestalt law of Psychology

    Lecture 25 Gestalt law of Psychology

    Section 26: Law of figure & Ground, Closure

    Lecture 26 Law of figure & Ground, Closure

    Section 27: Law of Proximity, Simplicity

    Lecture 27 Law of Proximity, Simplicity

    Section 28: Law of Continution,Symmetry, Common Fate

    Lecture 28 Law of Continution,Symmetry, Common Fate

    Section 29: Common sense Design Process

    Lecture 29 Common sense Design Process

    Section 30: LEAN Approach

    Lecture 30 LEAN Approach

    Section 31: AGILE Approach

    Lecture 31 AGILE Approach

    Section 32: 6 Sigma

    Lecture 32 6 Sigma

    Section 33: Different Approach of Projects

    Lecture 33 Different Approach of Projects

    Section 34: We all are Creative

    Lecture 34 We all are Creative

    Section 35: Whats Design for U ?

    Lecture 35 Whats Design for U ?

    Section 36: Conclusion

    Lecture 36 Conclusion

    Section 37: Introduction colour study skill share

    Lecture 37 Introduction colour study skill share

    Section 38: What is colour wheel ?

    Lecture 38 What is colour wheel ?

    Section 39: Red,Green,Blue- Cyan,Magenta,Yellow,Kblack understanding

    Lecture 39 Red,Green,Blue- Cyan,Magenta,Yellow,Kblack understanding

    Section 40: What is Hues, Tint, shades, tones ?

    Lecture 40 What is Hues, Tint, shades, tones ?

    Section 41: Colour extrcation techniques

    Lecture 41 Colour extrcation techniques

    Section 42: Painting Emotions of Colour

    Lecture 42 Painting Emotions of Colour

    Section 43: Colour interaction & creative brochure design & painted

    Lecture 43 Colour interaction & creative brochure design & painted

    Section 44: Expression of colours, emotion, economic status,love etc.

    Lecture 44 Expression of colours, emotion, economic status,love etc.

    Section 45: Synesthesia introduction

    Lecture 45 Synesthesia introduction

    Section 46: Colour challenge to understand Synthesai

    Lecture 46 Colour challenge to understand Synthesai

    Section 47: Practical applications of synesthesia

    Lecture 47 Practical applications of synesthesia

    Section 48: Colour varies for cultures

    Lecture 48 Colour varies for cultures

    Section 49: Functional colours & meaning

    Lecture 49 Functional colours & meaning

    Section 50: Creating your colour Gradients

    Lecture 50 Creating your colour Gradients

    Section 51: Flexible designers perspective shift

    Lecture 51 Flexible designers perspective shift

    Section 52: Recap learnings & Conclusion

    Lecture 52 Recap learnings & Conclusion

    Section 53: Introduction Design Thinking

    Lecture 53 Introduction Design Thinking

    Section 54: IDEO Design thinking process

    Lecture 54 IDEO Design thinking process

    Section 55: Whats Design thinking - Whats not

    Lecture 55 Whats Design thinking - Whats not

    Section 56: A game to test Innovation

    Lecture 56 A game to test Innovation

    Section 57: Doing action and iterating process is Innovation

    Lecture 57 Doing action and iterating process is Innovation

    Section 58: Why Design thinking mandatory for all Fields

    Lecture 58 Why Design thinking mandatory for all Fields

    Section 59: Connecting dots - Creativity and common sense and Design

    Lecture 59 Connecting dots - Creativity and common sense and Design

    Section 60: Recap Learnings and Conclusion

    Lecture 60 Recap Learnings and Conclusion

    Section 61: Introduction Self Critiquing Bottle Design

    Lecture 61 Introduction Self Critiquing Bottle Design

    Section 62: Design Process and listing problems

    Lecture 62 Design Process and listing problems

    Section 63: Finalsing the problem Brief

    Lecture 63 Finalsing the problem Brief

    Section 64: Ideation process

    Lecture 64 Ideation process

    Section 65: Final solution and Academic difference in Germany design

    Lecture 65 Final solution and Academic difference in Germany design

    Section 66: Recap Learnings and Conclusion

    Lecture 66 Recap Learnings and Conclusion

    This program equips future AI leaders, data scientists, product designers, and business innovators with a holistic approach to designing intuitive, impactful, and future-ready experiences.