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    Java Programming For Kids & Adults With 100 Hands-On Program

    Posted By: ELK1nG
    Java Programming For Kids & Adults With 100 Hands-On Program

    Java Programming For Kids & Adults With 100 Hands-On Program
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.31 GB | Duration: 32h 15m

    Step-by-step Java course designed for kids and adults with no experience. Learn through 100 practical programs

    What you'll learn

    With 100 hands-on programs, you’ll have Java concepts at your fingertips — ready to use anytime.

    Learn to write code and build your own Java programs

    Strengthen logical thinking and bring your creative ideas to life through structured Java programs

    Understand the core concepts of Object-Oriented Programming (OOP)

    Easily grasp advanced topics like Inheritance, Polymorphism, Interfaces, Encapsulation, and even design simple User Interfaces with Java Swing — and much more

    Understand error messages and exceptions, and learn simple ways to fix them

    Build a strong foundation in programming that will make it easier to explore and learn any other programming language independently

    Improve problem-solving skills by breaking big problems into smaller, manageable steps

    Gain hands-on experience by practicing real-world examples and mini projects

    Requirements

    Computer - with windows operating system 10 or 11

    Computer Processor: If you have intel processor: i5 10th Gen (e.g; i5-10400) or above

    Computer Processor: If you have AMD processor: Ryzen 5 3600 or 4500 or above

    At least 8GB RAM

    Internet connection

    No programming knowledge needed. You will learn all that in this course.

    Basic computer operations knowledge like google search, open a file from a computer folder, is enough. Rest everything will be taught in the course.

    Description

    Learning programming can feel overwhelming — especially when the subject is something as powerful and professional as Java. That’s why this course has been carefully designed to make Java simple, approachable, and fun for young learners (Grade 7+) as well as adult beginners who have found programming concepts difficult in the past.Instead of diving into complex jargon and advanced theory, we’ll start gently — guiding you step by step through the basics, using examples, exercises, and projects that make sense to first-time coders. Every topic has been broken down into easy-to-understand lessons, so you’ll not only learn how to code but also develop the logical thinking and confidence to keep learning on your own.By the end of this course, you’ll be able to:Write your own Java programs.Understand core programming concepts without confusion.Build a strong foundation to explore more advanced programming languages in the future.Whether you’re a student eager to turn curiosity into skill, or an adult who has always wanted to learn coding but found it too complex — this course is your perfect starting point. With patience, clarity, and real-world examples, it transforms Java into an enjoyable journey instead of a confusing challenge.Let's get started!

    Overview

    Section 1: Course Introduction

    Lecture 1 Course Overview

    Lecture 2 What Will You Learn In This Course

    Lecture 3 Who Is This Course For?

    Lecture 4 System Requirements

    Lecture 5 Course Content

    Section 2: Instructor's Note

    Lecture 6 Best Practices

    Lecture 7 Google Search Process

    Lecture 8 Java Programs Available in Resources Section

    Section 3: Java Download & Installation

    Lecture 9 JDK Download & Installation

    Lecture 10 IntelliJ Download

    Lecture 11 IntelliJ Installation & Setup

    Section 4: Java Project Setup

    Lecture 12 Java Introduction

    Lecture 13 Java Project Introduction

    Lecture 14 Create a Java Project - Part-1

    Lecture 15 Create a Java Project - Part-2

    Section 5: A Gentle Introduction to the First Sample Code

    Lecture 16 Print Statement

    Section 6: Glide Into the Basics of Java

    Lecture 17 Introduction To Data

    Lecture 18 What Are Variables?

    Lecture 19 Data Types

    Lecture 20 Variable Initialization

    Lecture 21 Develop an Understanding About Errors in Java

    Section 7: Let's Develop Our First Program

    Lecture 22 Program-1: Add Two Numbers

    Section 8: Let's Warm-up With a Few More Programs

    Lecture 23 Program-2: Multiply Two Numbers

    Lecture 24 Program-3: Subtraction & Division

    Section 9: Challenge

    Lecture 25 Challenge-1: Develop a Calculator program

    Lecture 26 Solution: Program-4: Calculator Program

    Section 10: Explore Print Statement Further

    Lecture 27 Experiment with Print Statement

    Lecture 28 Program-5: Quiz Program with String

    Lecture 29 Challenge: Develop a Program that Prints Vowels

    Lecture 30 Solution: Program-6: Print Vowels

    Lecture 31 Challenge: Develop a Program that joins two Strings

    Lecture 32 Solution: Program-7: String Concatenation (join two strings)

    Section 11: Float Data type

    Lecture 33 Program-8: Introduction to Float Data Type

    Lecture 34 Challenge: Develop a Program to Calculate Average Score

    Lecture 35 Solution: Program-9: Calculate Average Score

    Section 12: Conditional Statement (if-else)

    Lecture 36 Introduction to If-Else Conditional Statement

    Lecture 37 What is a Code Block?

    Lecture 38 Why is a Code Block required?

    Lecture 39 IF-ELSE example

    Lecture 40 Equality & Relational Operators

    Lecture 41 Program-10: Develop a Program using IF condition

    Lecture 42 Challenge: Develop a Program using Equal-To Operator

    Lecture 43 Solution: Program-11: Program using Equal-To Operator

    Lecture 44 Challenge: Develop a Program using Greater Than, Less Than Operators

    Lecture 45 Solution: Program-12: Greater-Than, Less-Than Operators

    Lecture 46 Challenge: Develop a Program using Not-Equal-To, Greater-Than, Less Operators

    Lecture 47 Solution: Program-13: Not-Equal-To, Greater-Than, Less-than, Operators

    Lecture 48 String Comparison

    Lecture 49 AND Operator

    Lecture 50 Challenge: Develop a Program using AND Operator

    Lecture 51 Solution: Program-14: Program using AND Operator

    Lecture 52 Challenge: Develop a Program using OR Operator

    Lecture 53 Solution: Program-15: Program using OR Operator

    Section 13: Loops In Java

    Lecture 54 Introduction To FOR Loop

    Lecture 55 How Does FOR Loop Work?

    Lecture 56 Program-16: Program Counter using FOR Loop

    Lecture 57 Program-17: Nested FOR Loop

    Lecture 58 Challenge: Develop a Program That Repeats Name

    Lecture 59 Solution: Program-18: Program that Repeats Name

    Lecture 60 Program-19: Variations in Nested FOR Loop

    Lecture 61 Challenge: Develop a Program that draws a Triangle made of Stars

    Lecture 62 Solution: Program-20: Program that draws a Triangle made of Stars

    Lecture 63 Introduction To WHILE Loop

    Lecture 64 Break Statement

    Lecture 65 Challenge: Develop a Program to repeat names using WHILE Loop

    Lecture 66 Solution: Program-21: Repeat Names using WHILE Loop

    Lecture 67 Program-22: Develop a Program combining WHILE Loop and IF Condition

    Section 14: Methods In Java

    Lecture 68 Introduction to Methods in Java

    Lecture 69 Calling Methods from Main

    Lecture 70 Chain of Methods

    Lecture 71 How to pass data to a Method

    Lecture 72 Return Statement

    Lecture 73 How to plan a Method

    Lecture 74 Program-23: Calculator program using Method

    Lecture 75 Challenge: Develop a Program (Amusement Park)

    Lecture 76 Solution: Program-24: Amusement Park Program

    Lecture 77 Challenge: Program to display a message upon selecting an Ice Cream flavor

    Lecture 78 Solution: Program-25: Display a message upon selecting an Ice Cream flavor

    Section 15: Classes In Java

    Lecture 79 Introduction To Classes In Java

    Lecture 80 How To Plan a Class

    Lecture 81 Develop a Class

    Lecture 82 Program-26: Pet Sound & Movements

    Lecture 83 Program-27: Toy Train

    Lecture 84 Program-28: Calculator with Classes

    Lecture 85 Objects Of Classes

    Lecture 86 Program-29: Chain Of Objects

    Lecture 87 Packages & Imports

    Lecture 88 Introduction To Inheritance In Classes

    Lecture 89 Program-30: Inheritance Example

    Lecture 90 Program-31: Calculator Program using Inheritance

    Lecture 91 Introduction to Access Modifiers

    Lecture 92 Program-32 (part-1): Public Access Modifier

    Lecture 93 Program-32 (part-2): Private Access Modifier

    Lecture 94 Program-32 (part-3): Default Access Modifier

    Lecture 95 Program-32 (part-4): Protected Access Modifier

    Lecture 96 Program-33: Introduction to Polymorphism

    Lecture 97 Polymorphism Part-2

    Lecture 98 Polymorphism Part-3

    Lecture 99 Introduction to Encapsulation in Classes

    Lecture 100 Program-34: Color Mixer

    Lecture 101 Program-35: Coffee Machine

    Lecture 102 Program-36: Introduction to Super & This keywords

    Lecture 103 Program-37: Introduction to Constructor in Java

    Lecture 104 Program-38: School Data Management

    Lecture 105 Introduction to Composition

    Lecture 106 Program-39: Composition Example

    Lecture 107 Program-40: Make a Car

    Lecture 108 Introduction To Interface

    Lecture 109 Program-41: Student Attendance

    Lecture 110 Program-42: Interface Concrete Methods

    Lecture 111 Program-43: Override Methods

    Section 16: Arrays In Java

    Lecture 112 Introduction to Arrays

    Lecture 113 Program-44: Array Declaration & Instantiation & Initializing its Elements

    Lecture 114 Program-45: Print Arrays

    Lecture 115 Program-46: Students Record

    Lecture 116 Program-47: Pass Array from One Method to Another

    Lecture 117 Program-48: Introduction to Two-Dimensional Arrays

    Lecture 118 Program-49: Students Record with Two-Dimensional Arrays

    Lecture 119 Program-50: Read 2D Array Elements using FOR loop

    Lecture 120 Program-51: Introduction To ArrayList

    Lecture 121 ArrayList Declaration, Instantiation, & Initialization

    Lecture 122 ArrayList Features

    Lecture 123 Program-52: Students Record using ArrayList

    Lecture 124 Program-53: Two-Dimensional ArrayList

    Section 17: Scanner Class for User Input

    Lecture 125 Introduction to Scanner

    Lecture 126 Scanner Features

    Lecture 127 Program-54: Calculator with Scanner

    Section 18: Revisit Data Types

    Lecture 128 Data Types Revisit

    Lecture 129 Data Types: Wrap-around behavior

    Section 19: Useful Java Features

    Lecture 130 Program-55: String Features

    Lecture 131 Program-56: Exceptions

    Lecture 132 Program-57: Exception Example in Calculator

    Lecture 133 Program-58: Slow Counter (Thread.sleep)

    Lecture 134 Switch Case

    Section 20: Read/Write File on Your Computer

    Lecture 135 Program-59: Write To Notepad File

    Lecture 136 File Write: Append Content

    Lecture 137 Program-60: Read From Notepad File

    Section 21: Apply Your Learnings and Develop Programs On Your Own

    Lecture 138 Coding Guidelines

    Lecture 139 Program-61: Student Grader (part-1)

    Lecture 140 Program-61: Student Grader (part-2)

    Lecture 141 Program-61: Student Grader (part-3)

    Lecture 142 Program-61: Student Grader (part-4)

    Lecture 143 Program-61: Student Grader (part-5)

    Lecture 144 Program-61: Student Grader (part-6)

    Lecture 145 Program-62: Physics Equation Solver

    Lecture 146 Program-63: Number Guessing Game

    Lecture 147 Program-64: Calculator Program with User Interface (part-1)

    Lecture 148 Program-64: Calculator Program with User Interface (part-2)

    Lecture 149 Program-65: Minesweeper Game

    Lecture 150 Program-66: Accounting App with User Interface

    Lecture 151 Program-67: Expense Tracker

    Lecture 152 Program-68: Reusable Utilities

    Lecture 153 Program-69: Product Listing App

    Lecture 154 Program-70: School Management App

    Lecture 155 Program-71: Unit Converter

    Lecture 156 Program-72: Password Generator

    Lecture 157 Program-73: Library Register

    Lecture 158 Program-74: BMI Calculator

    Lecture 159 Program-75: Typing Speed Calculator

    Lecture 160 Program-76: Prime Number Checker

    Lecture 161 Program-77: Palindrome Checker

    Lecture 162 Program-78: EMI Calculator

    Lecture 163 Program-79: Alarm Clock

    Lecture 164 Program-80: Contact List

    Lecture 165 Program-81: Quiz Game

    Lecture 166 Program-82: Digital Clock

    Lecture 167 Program-83: Multiplication Table

    Lecture 168 Program-84: Factorial

    Lecture 169 Program-85: Vowels & Consonants Counter

    Lecture 170 Program-86: Reverse Words In a Sentence

    Lecture 171 Program-87: Leap Year Checker

    Lecture 172 Program-88: Initial Generator

    Lecture 173 Program-89: Hangman Game

    Lecture 174 Program-90: ATM Simulator

    Lecture 175 Program-91: Calendar Generator

    Lecture 176 Program-92: Count Words In A File

    Lecture 177 Program-93: Sudoku Validator

    Lecture 178 Program-94: System Resource Monitor

    Lecture 179 Program-95: List All Files In A Directory

    Lecture 180 Program-96: Numeral To Roman Converter

    Lecture 181 Program-97: Tic Tac Toe Game

    Lecture 182 Program-98: Password Strength Checker

    Lecture 183 Program-99: Expense Splitter

    Lecture 184 Program-100: Maze Generator & Solver Game

    This course is designed for students from Grade 7 onwards who are looking for a kid friendly course.,Adult professionals who find programming intimidating and want to learn it in a simple and fun way.,For learners who want to become independent in programming and build the confidence to learn new concepts on their own.,People who want to learn programming as a means to improve their logical skills.