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    Create 2D Games in Godot 4.4.1

    Posted By: naag
    Create 2D Games in Godot 4.4.1

    Create 2D Games in Godot 4.4.1
    English | 2025 | ASIN: B0FDDCZSHF | 106 pages | EPUB (True) | 3.23 MB

    In this tutorial we will learn how to create computer games using Godot 4.4.1. We will study the skills and techniques that we need to acquire, to generate many 2D type games, among other genres, of your own design using the Godot game engine.

    The workflow we follow when creating projects in Godot maybe a little different to the workflow you may have followed in the past with other game engines.

    We construct a project by creating Scenes, which contain a collection of Nodes of various types, which contain our resources and assets that we will use in our game design. Next we create Main/Level scenes which will hold our assets to build our levels. Below you will see many assets that we will create in the project for this example scene

    Player - an animated Cave-dweller CharacterBody2D sprite which is moved around the level
    Ground – a StaticBody2D object on which the Player can move around
    Bee – an enemy, constructed of an Area2D node which can be animated and contains Collision detection
    Apple – a collectable Area2D node which can be animated and contains Collision detection
    Platforms – on which the Player can traverse to collect items in the level
    End of Level – which contains Collision detection, which will allow the Player to move to the next level if they have collected all of the collectable objects
    HUD – Displays details about the level, examples are: Lives; Score; Health etc
    Background – to create atmosphere to your levels, these can be used as parallax if required