Go for Game Programming

Posted By: TiranaDok

Go for Game Programming : A Complete Step-by-Step Guide to Creating 2D Games, 3D Graphics, and Real-Time Multiplayer Servers (Go Builders Series) by Darryl Jeffery
English | October 7, 2025 | ISBN: N/A | ASIN: B0FV3FB1TH | 331 pages | EPUB | 1.50 Mb

What if you could build your own games—2D adventures, 3D worlds, even real-time multiplayer servers—using a language that’s simple, fast, and built for concurrency?
Summary
This step-by-step guide teaches you how to harness Go’s clarity and power for game programming. Whether you’re a developer who wants to break free from complex engines or an enthusiast curious about real-time networking, you’ll find clear explanations, practical examples, and ready-to-run code. From drawing sprites in a window to deploying a cloud-scale multiplayer server, you’ll learn how to turn ideas into playable experiences that run smoothly on desktop, mobile, and the web.
What Sets This Book Apart?
You’ll follow a carefully ordered progression through essential topics—each backed by personal insights and plenty of hands-on code illustrations:
  • Getting Started with Go: Install your environment and render your first game window.
  • Core Game Programming Concepts: Master the game loop, input handling, and asset management.
  • Structuring Game Projects: Organize packages, use interfaces and structs, and apply Go’s concurrency.
  • Rendering 2D Graphics & 2D Mechanics: Draw sprites, animate frame by frame, implement collision and physics.
  • Complete 2D Game Project: Design a platformer, populate levels, package and launch your game.
  • Introduction to 3D Graphics: Load models, set up camera systems, apply textures, lighting, and shaders.
  • Physics & Interactivity in 3D: Rigid body dynamics, gravity, and interactive scenes.
  • Networking Essentials & Multiplayer Logic: Build TCP/UDP servers, sync state, handle lag and cheating.
  • Building a Complete Multiplayer Game: Create lobbies, matchmaking, chat, and scale servers.
  • Cross-Platform Deployment: Export to Windows, Linux, macOS, mobile, and WebAssembly.
  • Performance Optimization: Profile, manage memory, and parallelize with goroutines.
  • Polish & Publish: Add menus, settings, save systems, package assets, and choose monetization.