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    Quests: Design, Theory, and History in Games and Narratives (repost)

    Posted By: libr
    Quests: Design, Theory, and History in Games and Narratives (repost)

    Quests: Design, Theory, and History in Games and Narratives by Jeff Howard
    English | February 26, 2008 | ISBN: 1568813473 | 248 pages | scan PDF | 31,7 Mb

    This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.