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    Create a 2D procedurally generated Roguelite in Unity 6.2

    Posted By: lucky_aut
    Create a 2D procedurally generated Roguelite in Unity 6.2

    Create a 2D procedurally generated Roguelite in Unity 6.2
    Published 10/2025
    Duration: 9h 3m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 3.79 GB
    Genre: eLearning | Language: English

    Learn how to make procedural game similar to Nuclear Throne

    What you'll learn
    - You'll learn how to create a highly customizable random walker algorithm
    - You will learn to master the tools Unity Engine 6.2 has to offer
    - You will have a great understanding and practice of scripting in C#
    - You will learn how to create modular code for professional result

    Requirements
    - A little programming experience is good to have, but I'll walk you through all the concepts

    Description
    Dive into the thrilling world of roguelite game development with this comprehensive, hands-on course! Learn to create a dynamic 2D top-down roguelite in Unity 6.2, featuring procedurally generated levels, modular gameplay systems, and polished mechanics that keep players coming back. Whether you're a beginner or a seasoned developer, this course guides you step-by-step to craft a replayable, action-packed game from scratch, perfect for your portfolio or indie release.What You'll Learn:

    Procedural Level Generation: Master the walker algorithm to create unique, fully customizable levels at runtime, tweakable through Unity’s Inspector for endless variety.

    Top-Down Movement & Shooting: Build a responsive player controller with modular, expandable gun abilities for dynamic, satisfying combat.

    Unity’s Autotile System: Harness Unity 6.2’s new autotile system with custom physics shapes to design stunning, seamless levels that look professional.

    Diverse Weapon Systems: Implement a variety of guns with unique behaviors to diversify gameplay and keep players engaged.

    Smart Enemy AI: Spawn enemies that dynamically detect and shoot at the player when nearby, creating challenging and immersive encounters.

    Polish & Optimization: Learn techniques to optimize performance and add polish, ensuring a cohesive, replayable roguelite experience.

    Why Take This Course?

    Build a game from start to finish with industry-standard tools.

    Gain practical skills in procedural generation, modular design, and Unity’s latest features.

    Perfect for indie developers, hobbyists, or anyone looking to create portfolio-ready games.

    No fluff—just real, actionable techniques to bring your roguelite vision to life.

    Who This Course Is For:

    Aspiring game developers eager to learn Unity 6.2 and roguelite mechanics.

    Intermediate developers wanting to master procedural generation and modular systems.

    Unity enthusiasts excited to explore the new autotile system and physics shapes.

    Prerequisites:

    Basic knowledge of Unity and C# programming.

    A passion for game development and roguelites!

    By the end, you’ll have a functional 2D roguelite with procedurally generated levels, exciting combat, and polished visuals. Join now and start building your own procedurally generated 2D roguelite in Unity 6.2!

    Who this course is for:
    - Student in computer science looking for portfolio project, beginner to programming, indie developer looking to expand their knowledge
    More Info