Tags
Language
Tags
August 2025
Su Mo Tu We Th Fr Sa
27 28 29 30 31 1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31 1 2 3 4 5 6
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Creating High Resolution Characters in ZBrush 4 (2010)

    Posted By: MrFreeman
    Creating High Resolution Characters in ZBrush 4 (2010)

    Creating High Resolution Characters in ZBrush 4
    DVD5 | English | FLV | 782x646 | VP6 ~1000 kbps | 15 fps
    AAC | 1 channel | 96 kbps | 44.1 KHz | 06:49:00 | 4.68 GB
    Video tutorial- 3D-graphics

    In this course we'll use ZBrush to build and detail a high resolution biker character.
    ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing, and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish using ZBrush as our main application. We'll explore the use of zSpheres in building out our base mesh. We'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. If you're new to ZBrush, I encourage you to first check out the introductory courses,as well as the courses on some of the new features in ZBrush 4 like Shadowbox and Spotlight. We're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools you need to create your own high resolution character models.
    1. Introduction and project overview
    2. Working with concept art
    3. Setting up reference images
    4. Building base geometry with zspheres
    5. Shaping and modifying the base mesh
    6. Customizing topology in Maya
    7. Working on the body topology
    8. Finishing the topology changes
    9. Shaping the character's body
    10. Sculpting the main forms of the body
    11. Sculpting the main head structure
    12. Adding detail to the head
    13. Sculpting the hands
    14. Finishing the body and head sculpt
    15. Polypainting the eyes
    16. Building the jeans
    17. Creating a UV layout for the jeans
    18. Starting the jeans texture in Photoshop
    19. Finishing the jeans texture
    20. Using the jeans texture to paint and sculpt in ZBrush
    21. Sculpting wrinkles into the jeans
    22. Creating a shirt with the topology tools
    23. Sculpting and painting the shirt
    24. Building the vest
    25. Adding details to the vest
    26. Sculpting and painting the vest
    27. Modeling the boot geometry
    28. Finishing the boots
    29. Polypainting the boots
    30. Adding eyebrows with zspheres
    31. Building and sculpting a moustache
    32. Using Spotlight to paint the face
    33. Polypainting the rest of the body
    34. Sculpting a patch for the vest
    35. Using Shadowbox to create a large patch for the vest
    36. Building the zippers using Shadowbox
    37. Modeling the belt buckle
    38. Using layers to add a facial scar
    39. Painting a tattoo on the arm
    40. Adding wear and tear to the jeans
    41. Making final modifications

    Full-screen

    Creating High Resolution Characters in ZBrush 4 (2010)

    Creating High Resolution Characters in ZBrush 4 (2010)

    Creating High Resolution Characters in ZBrush 4 (2010)

    Creating High Resolution Characters in ZBrush 4 (2010)

    Creating High Resolution Characters in ZBrush 4 [06:49:00] (4.68 GB)

    FILESONIC

    No mirrors please, follow RULES