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    Sonic Academy - How To Make Progressive House in Cubase [repost]

    Posted By: ParRus
    Sonic Academy - How To Make Progressive House in Cubase [repost]

    Sonic Academy - How To Make Progressive House in Cubase
    DVDRip | English | MOV | 1024 x 768 | AVC ~1024 kbps | 15.000 fps
    AAC | 111 kbps | 44.1 KHz | 2 channels | 5h 50mn | 1.66 GB
    Genre: Video Tutorial / Synth Sounds, Mixing, Cubase

    Clear your schedules for this eagerly anticipated epic 5hr 50min release from Sonic Academy. In this comprehensive 37 video tutorial, we take you through the full process of creating a Progressive House track as made famous by Daniel Portman and Jerome Isma-Ae. We walk you through all the steps from creating beats and synth sounds to mixing, arrangement and mastering and show you from start to finish how to make a prog monster.
    Tutorial 1 – The Drums Part 1

    In this first video we start to load kicks and snares into the Groove Agent

    Tutorial 2 – The Drums Part 2

    Next up we look at importing our hatsand selecting our all important groove

    Tutorial 3 – The Drums Part 3

    Adding further hats to our drum pattern in this next video

    Tutorial 4 – The Drums – Adding FX

    We add eq and compression to the drum group to make our drum sound punchy

    Tutorial 5 – The Bass

    Time to look at a bassline, using the sylenth

    Tutorial 6 – The Stab

    Again using the sylenth we create a stab sound

    Tutorial 7 – The Main Riff

    In this video we create the main riff for our track

    Tutorial 8 – The Bleep

    Next up we create a bleep pattern to add groove and interest.

    Tutorial 9 – Single Stab

    To create movement in the track we add another single note stab

    Tutorial 10 – Pad Sweep

    To add to the build, in this video we show you how to make a padsweep

    Tutorial 11 – Mixing & FX Part 1

    The first of two parts, we look at adding effects and some mixing

    Tutorial 12 – Mixing & FX Part 2

    Part two of mixing and effects.

    Tutorial 13 – Mixing & FX part 3

    part 3 of the fx

    Tutorial 14 – Arrange Intro

    With all the main parts in, its time to start arranging the intro section

    Tutorial 15 – Arrange To Break Part 1

    Continuing on with the arrange, we now start to arrange to the first break down

    Tutorial 16 – Arrange To Break Part 2

    The second part of the arrange to the breakdown

    Tutorial 17 – Mixing

    We do a bit of mixing before continuing the arrangement of the breakdown

    Tutorial 18 – Arrange to Break 3

    The final video in arranging to the breakdown

    Tutorial 19 – Arrange to Break part 4

    Now the arrnge is finished, we start to add automation to the breakdown

    Tutorial 20 – Supersaw Bass

    we add a super saw sample that comes with the course to the breakdown

    Tutorial 21 – Supersaw Bass 2

    We continue adding the supersaw section

    Tutorial 22 – Automation in the Break

    We add some automation to the breakdown

    Tutorial 23 – Delay Riser for the Break

    To create tension in the breakdown we show you how to create a delay riser

    Tutorial 24 – Tweaking the Break

    Now the break is arranged, time to finish it with some tweaks

    Tutorial 25 – Breakdown Loop

    Here we resample the drums and process them for the breakdown

    Tutorial 26 – Arrange To 2nd Break

    In this video we start to arrange the track to the second of our breakdowns

    Tutorial 27 – Arrange To 2nd Break Part 2

    We continue to arrange the 2nd break

    Tutorial 28 – Arrange To End 1

    We arrange the track to the end in this next video

    Tutorial 29 – Arrange To End 2

    We continue to arrange to the end of the song

    Tutorial 30 – Arrange To End 3

    some final arranging

    Tutorial 31 – Spot Effects

    We show you, in this video, how to add spot effects to the track

    Tutorial 32 – Drum Fills

    Drum fills is the name of the game in this tutorial

    Tutorial 33 – Drum Fills 2

    More drum fills!

    Tutorial 34 – Final Tweaks

    With the track nearly finished, time for some final tweaks to really make it shine

    Tutorial 35 – Final Tweaks 2

    More final tweaks

    Tutorial 36 – Mastering

    A final listen back and tidy up, to ensure we have the track completed

    Tutorial 37 – Mastering 2

    General
    Complete name : 01. Drums - Part 1.mov
    Format : QuickTime
    Format/Info : Original Apple specifications
    File size : 35.4 MiB
    Duration : 8mn 52s
    Overall bit rate : 557 Kbps
    Encoded date : UTC 2010-07-26 02:15:00
    Tagged date : UTC 2010-07-26 02:15:00
    Writing library : AVS
    Video #1
    ID : 1
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : Main@L5.1
    Format settings, CABAC : Yes
    Format settings, ReFrames : 1 frame
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 8mn 52s
    Bit rate mode : Variable
    Bit rate : 442 Kbps
    Width : 1 024 pixels
    Height : 768 pixels
    Display aspect ratio : 4:3
    Frame rate mode : Constant
    Frame rate : 15.000 fps
    Resolution : 24 bits
    Colorimetry : 4:2:0
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.037
    Stream size : 28.1 MiB (79%)
    Encoded date : UTC 2010-07-26 02:15:00
    Tagged date : UTC 2010-07-26 02:15:00
    Audio #2
    ID : 2
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format version : Version 4
    Format profile : LC
    Format settings, SBR : No
    Codec ID : 40
    Duration : 8mn 52s
    Bit rate mode : Variable
    Bit rate : 111 Kbps
    Maximum bit rate : 192 Kbps
    Channel(s) : 2 channels
    Channel positions : L R
    Sampling rate : 44.1 KHz
    Resolution : 16 bits
    Stream size : 7.08 MiB (20%)
    Encoded date : UTC 2010-07-26 02:15:00
    Tagged date : UTC 2010-07-26 02:15:00

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    Sonic Academy - How To Make Progressive House in Cubase [repost]

    Sonic Academy - How To Make Progressive House in Cubase [repost]

    Sonic Academy - How To Make Progressive House in Cubase [repost]

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