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    Advance Turn Base Rpg Game With Unity 6 &C#

    Posted By: ELK1nG
    Advance Turn Base Rpg Game With Unity 6 &C#

    Advance Turn Base Rpg Game With Unity 6 &C#
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 17.75 GB | Duration: 24h 57m

    Advance Turn Base RPG game with Unity 6 &C#

    What you'll learn

    Build a fully functional 2D turn-based RPG game using Unity and C#

    Implement classic RPG systems: turn-based combat, inventory, leveling, and quests

    Design player stats, enemy stats, experience, leveling, and damage formulas

    Design a battle system with enemies, skills, and turn order logic

    Save and load player data using Unity’s data persistence techniques

    Polish your game with UI, audio, and visual feedback

    Gain hands-on experience building an RPG project from start to finish

    Understand Unity best practices and clean C# coding structure

    Requirements

    A computer (Windows or Mac) with Unity installed (free version is fine)

    A passion for games and willingness to learn!

    Description

    Want to build your own RPG like Final Fantasy, Pokemon, or Octopath Traveler?In this hands-on course, you’ll create a complete 2D turn-based RPG in Unity from scratch — no prior coding or game development experience required!This project-based course is ideal for beginners and intermediate developers who want to dive into game development using real mechanics found in commercial RPGs.You’ll learn step-by-step how to create classic RPG systems including:Turn-based battle system with player and enemy actionsHealth, mana, attack/defense stats, and levelingItem system and inventory UIWorld navigation in map and talk to NPCsDialogue system with quest triggers and choicesSave/load functionality for player progressBuild a fully functional 2D turn-based RPG game in Unity using C#Create turn-based combat systems with enemy AI and skill selectionDesign player stats, enemy stats, experience, leveling, and damage formulasSet up inventory systems, items pick up, and equipmentAnimate characters, attacks, and spell effectsImplement save/load systems for player progressUnderstand Unity best practices and clean C# coding structureGain real-world experience developing a complete game projectThroughout the course, we’ll write clean, scalable C# code, and you’ll gain real-world game dev skills in Unity’s ecosystem.By the end, you’ll have your own complete RPG game, plus the tools to build your own custom adventures!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 New project and Game Asset

    Section 2: Player Team Management

    Lecture 3 Add and Remove Player

    Lecture 4 Recruitable NPC

    Lecture 5 Save and Load Team members

    Section 3: Battlefield set up

    Lecture 6 Load To Battle Scene

    Lecture 7 Instantiate players in battlefield

    Lecture 8 Instantiate Enemies in Battlefield

    Lecture 9 review of battle start

    Lecture 10 Dictionary key for player and enemy team

    Lecture 11 Character Set up

    Lecture 12 Battle UI Part 1

    Lecture 13 Battle UI Part 2

    Lecture 14 Hover Controller

    Lecture 15 Team player UI Setup

    Lecture 16 Fade in and Fade Out to Scene battle

    Lecture 17 Spell Script

    Lecture 18 Spell Panel Manager

    Lecture 19 character functions

    Lecture 20 Enemy Setup

    Lecture 21 Enemy Script

    Lecture 22 Floating Damage Text

    Lecture 23 Fixing problems

    Lecture 24 Debuging

    Lecture 25 Battle Controller Script Explanation

    Section 4: Level Up and save new stats

    Lecture 26 Level Up System and save new stats

    Section 5: Team Formation

    Lecture 27 Team Formation UI

    Lecture 28 Team Formation Script

    Lecture 29 Team Formation Reserve Team

    Section 6: Shaking the camera

    Lecture 30 Camera Shake

    Section 7: Player Movement

    Lecture 31 Player 4 direction Animations with Blend tree

    Lecture 32 Player Movement script

    Section 8: Dialog

    Lecture 33 Dialog UI

    Lecture 34 Dialog Controller Script

    Lecture 35 Dialog Trigger

    Lecture 36 Dialog with NPC to join team

    Lecture 37 NPC will not be able to join for second time

    Section 9: Inventory

    Lecture 38 Inventory UI Part 1

    Lecture 39 Inventory UI Part 2

    Lecture 40 Item Data (Scriptable Object)

    Lecture 41 Inventory Variables

    Lecture 42 Inventory Member Stats

    Lecture 43 Add item to the inventory

    Lecture 44 Equip and unequip and use items

    Lecture 45 Sorting Inventory items

    Lecture 46 Saving the inventory

    Lecture 47 Saving inventory item Part 2

    Lecture 48 Saving equipment item for characters

    Lecture 49 49) saving stats when character enter battles

    Lecture 50 Showing win reward on win panel

    Section 10: Crafting

    Lecture 51 Crafting UI

    Lecture 52 Crafting Script

    Lecture 53 active Crafting with interacting with an Object

    Section 11: Shop System

    Lecture 54 Gold manager Script

    Lecture 55 Gold UI

    Lecture 56 Shop UI

    Lecture 57 Shop Script

    Lecture 58 Update shop

    Lecture 59 Moving to shop Scene

    Section 12: Quest System

    Lecture 60 Quest Panel UI

    Lecture 61 Quest manager script

    Lecture 62 Quest Giver

    Lecture 63 Add and remove item quest

    Section 13: Main Menu

    Lecture 64 Main Menu

    Section 14: Sound system

    Lecture 65 Audio Manager

    Lecture 66 Volume Controller

    Section 15: Camera

    Lecture 67 Camera Controller

    Section 16: Game Improvement

    Lecture 68 saving and loading Defeated Enemies

    Lecture 69 saving player position before battle

    Lecture 70 Item Pickup

    Lecture 71 Item Drop

    Lecture 72 Receive gold from enemy

    Lecture 73 Reset Game

    Section 17: Course Project

    Lecture 74 Complete course project

    Aspiring game developers and hobbyists,Unity beginners who want to learn through building a real project,Indie developers looking to implement turn-based RPG systems,Fans of classic JRPGs who want to create their own,Anyone curious about game development and C# programming