Animating In Unreal Engine
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.67 GB | Duration: 6h 11m
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.67 GB | Duration: 6h 11m
Learn to animate characters entirely within Unreal Engine 5's Sequencer
What you'll learn
Animate in Unreal Engine 5
Learn the basic interface and tools for animating
Understand the core principles of animation
Learn various tips and tricks for character animation
See the full process of different animation workflows
Create character animations for any style of character
Object interaction for your character
Export your animations for use in-game, or render for cinematics
Requirements
A basic familiarity with Unreal Engine 5 would help. No prior experience with animation necessary.
Description
In this course you will learn how to animate characters in Unreal Engine 5.We begin with the basics of animating within the engine, and then build up your skillset with various tools and techniques. You will explore different workflows as well as seeing full animation processes in action, which you can follow along with, or passively watch to absorb the information and apply to your own project.This course is suitable for any recent Unreal Engine 5 version, and will include further updates for 5.6+ specific features.Throughout the course you will be shown the important tools for character animation, with tricks and tips along the way. This isn't just a list of features, which could be overwhelming, but is instead a gradual build-up of techniques where you will be shown how they can be used in different workflows. You will not only pick up the specifics of animating in Unreal Engine's Sequencer, but you will learn the fundamentals of character animation.Included is a weapon model I have created for the course, where you will be shown the process of rigging it to be ready for animation. You will then be shown how to animate it alongside the character. This method/approach can be applied to any character or weapon model. We also cover creating walk cycles and I share my formulaic approach for taking out any guess-work or estimation, freeing you to create the style of animation you need without having to worry about cycle times, distances, loop length and so on.The examples shown in the course feature the UE5 mannequin for demonstration purposes and mainly focus on more realistic human character movement examples, but the principles taught can be applied to any style of character and any style of animation.Animation takes time and practice, but this course should get you up to speed with all of the most important tools and how to navigate the interface, as well as many tips and tricks for character animation.
Overview
Section 1: Introduction & basic tools
Lecture 1 Introduction
Lecture 2 Posing the Character
Lecture 3 Gizmo Options
Lecture 4 Mannequin Rig Controls
Lecture 5 Keyframe Types
Lecture 6 Curves
Lecture 7 Tweens
Lecture 8 Advanced Curves
Lecture 9 Arcball & Motion Trails
Lecture 10 Animation Layers
Section 2: Jump Animation
Lecture 11 Animating a "Jump"
Lecture 12 Blocking Phase
Lecture 13 Adding Interpolation
Lecture 14 Base Animation Refinement
Lecture 15 Detailing with Animation Layers
Section 3: Advanced Animation Techniques
Lecture 16 Constraints
Lecture 17 Constraints Advanced & Troubleshooting
Lecture 18 Saving & Restoring & Mirroring poses
Lecture 19 Curve Editing Tips & Tricks
Lecture 20 Workflows & Cameras
Lecture 21 Space Switching
Section 4: Animating a Walk Cycle
Lecture 22 Calculating the Perfect Walk Cycle Timing
Lecture 23 Modular Rigging & Custom Weapon Rig Mesh
Lecture 24 Starting the Walk Cycle
Lecture 25 Adding Pelvis Motion
Lecture 26 Timing & Curve Tweaking
Lecture 27 Adding Cycle Variations
Section 5: First & Third person Shoot Animation
Lecture 28 Shoot Animation Blocking
Lecture 29 Completing the Shoot Animation
Lecture 30 "Shoot to Empty" Animation Variant
Section 6: Inspect Animation
Lecture 31 Blocking the Inspect/Reload Animation
Lecture 32 Refining the Animation
Lecture 33 Finalising & Cinematic Setup
Game developers looking to create their own character animations directly within the engine,Professional animators switching to animating within Unreal Engine,Cinematic/trailer creators,Anyone interested in learning the basics of character animation for games