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    Blender 4 Essentials: 3D Modeling, Texturing, And Rendering

    Posted By: ELK1nG
    Blender 4 Essentials: 3D Modeling, Texturing, And Rendering

    Blender 4 Essentials: 3D Modeling, Texturing, And Rendering
    Last updated 6/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.80 GB | Duration: 14h 37m

    Learn all the essential 3D skills with Blender in under 24 hours, including 3D modeling, UV mapping, and lighting.

    What you'll learn

    The fundamentals of Blender, including the UI, navigation, and object transformation.

    Various 3D modeling techniques.

    How to create materials and apply PBR textures.

    UV map creation and editing using different techniques.

    All available lighting techniques in Blender using the Cycles rendering engine.

    Camera creation and manipulation.

    In-depth Cycles render settings.

    Non-destructive post-processing using the Compositor.

    Requirements

    A computer capable of running Blender. Preferably, it should have a dedicated RTX graphics card.

    Have a standard mouse with a scroll wheel.

    A full-size keyboard with a numpad.

    Description

    This course was originally 3 courses combined into 1. In the first course, you will learn all the fundamentals of Blender and then move on to 3D modeling techniques. In the second course, you will learn how to use materials, PBR textures, and UV mapping. And, in the third course, you will learn all aspects related to the Cycles rendering engine, including lighting, camera, render settings, and post-processing. I have carefully crafted the curriculum so that students can gain the skills gradually with no friction at all. After this course, in sha Allah, you will be able to create sophisticated 3D models, apply complex textures through UV editing, and be able to optimize Cycles to render high quality images.About the instructorMy name is Widhi Muttaqien, founder of Expose Academy, Expose Studio and Edutalenta. For more than 20 years, I have created thousands of 3D renderings, for architectural, interior, and master plan projects. I have worked with many clients all over the world. I have clients on almost every continent in the world. Besides doing projects, I have also been teaching 3D and computer graphics academically at various schools since the year 2000. In short, I have real-world professional expertise in 3D and teaching experience.The curriculumYou will learn a lot in this course. In short, the course has nine chapters, not including the introduction chapter.In the first chapter, you will learn all the fundamentals of working with Blender, such as the UI, navigation, viewport settings, object creation, selection, and so on. In the second chapter, we will focus on different object transformation techniques, and also the snapping features. In the third chapter, you will learn 3D modeling techniques. These include loop selection, extrude, inset, bevel, bridge, spin, and so on. You will model a lot of 3D objects along the way. By the end of the third chapter you should be able to model a modern curved nightstand product.In the fourth chapter, you will learn all the basics of working with materials in Blender. From assigning and managing materials. Learn some CG fundamentals such as color models and color codes. Learn the differences between "Metal" and "Dielectric" materials. And learn all the features and potentials of the “Principled BSDF” shader. By the end of the chapter, you will have hands-on projects composing materials for a nightstand product and also some architectural objects.Next, in chapter 5, you will learn the fundamentals of shader and texture. You will understand the difference between procedural and image textures, and know how and when to use both. We will then cover PBR textures in detail. At the end of the chapter, you will have hands-on projects where you create texture for a vase model completely procedural. After that, you will create materials for a snowman model, also completely procedural.In chapter 6, you will learn UV mapping in depth. You will learn different techniques of UV mapping and know how to use them and when to use them against different scenarios. You will also learn UV editing such as tweaking, splitting, stitching, UV sculpting, straightening, and so on. By the end of the chapter, you will have 4 hands-on projects. First, you will add a texture to a side table product. Then you will work on the previous nightstand model, but this time with a wood texture. And then you will add textures to this floor lamp 3D model. And finally, you will work on UV mapping a lounge chair product.In the seventh chapter, you will learn how to use various light sources inside Blender. We will start with the world background and the sky texture. Then, you will learn how to use HDR or EXR files. And then learn to use light objects, such as point light, sunlight, spotlight, and area light. You will also learn how to create caustic effects, learn how to make lighting more realistic using IES files, and learn how to make material emit light using the “Emission” shader.Next, in chapter 8, you will learn how to easily set up cameras using different manipulation techniques. Then, you will learn the ins and outs of Cycles render settings such as samples, denoising, clamping, color spaces, view transform, white balance, and so on.In the final chapter, you will learn how to perform post-processing to the rendered result using the “Compositor”. Everything is done non-destructively via nodes. And then, you will learn how to easily isolate pixels for compositing using “Cryptomatte”. Besides the small exercises throughout the course, you will be given a final project at the end. Basically, you will create product renderings of a lounge chair set in 3 different styles. First, with a transparent background but with shadows that can fit into any color or background. Second, with a 3D environment and an evening sky. And third, using the same 3D environment, but now with a day or afternoon sky.So join now and master all the essentials 3D skills using Blender!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Exercise files and conventions

    Lecture 3 Vertex, edge, and face

    Section 2: Blender fundamentals

    Lecture 4 User Interface introduction

    Lecture 5 Editors and Areas

    Lecture 6 3D viewport navigation

    Lecture 7 Orientation Convention and Axis Viewpoints

    Lecture 8 The 3D cursor

    Lecture 9 Creating and deleting objects

    Lecture 10 Object selection basics

    Lecture 11 Basic viewport shading modes

    Lecture 12 Collection and renaming objects

    Lecture 13 Hiding objects and Local View

    Section 3: Object transformation

    Lecture 14 Transform tools

    Lecture 15 Transform parameters

    Lecture 16 Transform shortcuts

    Lecture 17 Clearing vs Applying

    Lecture 18 Active object and pivot point

    Lecture 19 Global vs Local

    Lecture 20 Duplicating objects

    Lecture 21 Project: Cartoon tree

    Lecture 22 Add object tools and basic shading

    Lecture 23 Project: Snowman

    Lecture 24 Installing Extra Mesh Object add-on

    Lecture 25 Snap commands

    Lecture 26 Snap mode basics

    Lecture 27 Snap mode intermediate

    Lecture 28 Project: Side table

    Lecture 29 Project: Dining table

    Section 4: Basic 3D modeling

    Lecture 30 Interaction modes

    Lecture 31 Basic mesh selection

    Lecture 32 Solving the 1 2 3 shortcuts nightmare

    Lecture 33 Loop selection

    Lecture 34 Basic mesh editing

    Lecture 35 Tweak tool, Symmetry, and selection shortcuts

    Lecture 36 Face Extrude

    Lecture 37 Inset and Bevel

    Lecture 38 Loop Cut

    Lecture 39 Bridge

    Lecture 40 Normal direction

    Lecture 41 Project: Modeling a window

    Lecture 42 Modeling a door with a knob

    Lecture 43 Project: Classic arch

    Lecture 44 Point to point modeling basics

    Lecture 45 Spin

    Lecture 46 Mirror modifier

    Lecture 47 Edge Sharp and Edge Bevel Weight

    Lecture 48 Project: Modern curved nightstand - Part 1

    Lecture 49 Project: Modern curved nightstand - Part 2

    Section 5: Material fundamentals

    Lecture 50 Creating and assigning materials

    Lecture 51 Managing materials

    Lecture 52 Color models

    Lecture 53 Hexadecimal color code

    Lecture 54 Shader basic concepts

    Lecture 55 Metallic parameter

    Lecture 56 Roughness, Alpha, Transmission, and IOR

    Lecture 57 Coat and Sheen

    Lecture 58 Specular and Anisotropy

    Lecture 59 Emission and Subsurface

    Lecture 60 Project: White nightstand

    Lecture 61 Project: Wall and window materials

    Section 6: Texturing

    Lecture 62 Shader Editor basics

    Lecture 63 Texture fundamentals

    Lecture 64 Image texture basics

    Lecture 65 Installing node and UV add-ons

    Lecture 66 Assigning PBR textures

    Lecture 67 Basic PBR textures

    Lecture 68 Displacement texture

    Lecture 69 Normal Map

    Lecture 70 Alpha texture

    Lecture 71 Emission texture

    Lecture 72 AO and ARM/ORM textures

    Lecture 73 Project: Vase procedural texturing

    Lecture 74 Project: Snowman procedural texturing

    Section 7: UV Mapping

    Lecture 75 Texture mapping basics

    Lecture 76 Dynamic projection mapping

    Lecture 77 UV projection

    Lecture 78 Automatic UV Unwrapping

    Lecture 79 Manual UV Unwrapping

    Lecture 80 UV editing basics

    Lecture 81 Tweaking, Splitting, and Stitching UVs

    Lecture 82 Straightening UV maps

    Lecture 83 Magic UV add-on

    Lecture 84 Project: Side table texturing

    Lecture 85 Project: Wooden nightstand

    Lecture 86 Project: Floor lamp

    Lecture 87 Project: Lounge chair texturing

    Section 8: Lighting

    Lecture 88 Background and Sky texture

    Lecture 89 Environment texture

    Lecture 90 Light object types

    Lecture 91 Blackbody

    Lecture 92 Cycles related light settings

    Lecture 93 Caustics

    Lecture 94 IES

    Lecture 95 Material based lighting

    Section 9: Cycles rendering

    Lecture 96 Camera creation and transformation

    Lecture 97 Resolution and the active camera

    Lecture 98 Camera types and settings

    Lecture 99 Sampling and Denoising

    Lecture 100 Max bounces

    Lecture 101 Clamping

    Lecture 102 Fast GI approximation

    Lecture 103 Film and Performance

    Lecture 104 Color Spaces and Display Transform

    Lecture 105 Color management basics

    Lecture 106 Curves and White Balance

    Lecture 107 Image editor and Render Result

    Lecture 108 Image file formats

    Section 10: Post-production and final projects

    Lecture 109 Compositor basics

    Lecture 110 Compositing with nodes

    Lecture 111 Render passes and Cryptomatte

    Lecture 112 Project: Furniture product rendering - Part 1

    Lecture 113 Project: Furniture product rendering - Part 2

    Lecture 114 Project: Furniture product rendering - Part 3

    Students who want to learn 3D skills from the basic level.,Teachers who need to master 3D software to enhance the learning experience with 3D visualization.,Design professionals who need Blender to incorporate 3D elements into their designs.,Hobbyists who need a 3D design tool for 3D printing or other 3D projects.