Godot 4 Fast Lane: Game Development For Absolute Beginners
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.52 GB | Duration: 4h 0m
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.52 GB | Duration: 4h 0m
The Fast Lane to Master Godot: learn by building real games, skip endless theory
What you'll learn
Build 3 complete Godot games from scratch: a catcher, endless runner, and vertical climber.
Learn Godot the fast lane way — skip confusion and build real games quickly
Master core Godot concepts like Scenes, Nodes, Scripts, UI, and collisions.
Create spawners, manage score and lives, and design multiple levels.
Add cameras, menus, win & game over screens to polish your projects.
Build a solid foundation to keep creating games for your portfolio or clients
Requirements
No prior Godot or programming experience needed — this course is beginner friendly.
A computer
A willingness to learn by building real, small games step by step
Description
Welcome to The Fast Lane to Master Godot, the course designed to help you skip confusion, avoid endless theory, and start building real games today.Most people try to learn Godot by:Wandering through random tutorials, never sure if they're improvingGetting buried in huge all-in-one courses or university programs, overwhelmed by endless concepts but left without a single finished gameThis course is different: you’ll learn by building, through short, practical lessons that guide you step by step to create three complete games — each focused, fun, and perfect for your portfolio.What you’ll build:A catcher game: Move a basket to catch falling objects, manage lives, and track your score — learning collisions, UI, and spawners.An endless runner: Auto-run forward, jump over randomized gaps, and master platform movement, scrolling, and game flow.A vertical climber: Move left and right while the camera follows you upward through multiple levels, teaching camera control, UI, and level transitions.What you’ll learn:You’ll gain everything you need to know to start creating your own Godot projects, including:Scenes & Nodes — the backbone of any Godot game2D physics & collisions for interactive gameplayUser interfaces (UI) like score, lives, and menusRandom spawners & level logicCamera control to follow players through your worldsUsing delta time for smooth, frame-independent movementWhy learn with me?I’ve taught Godot at Zenva, an educational platform with over 1 million learners, worked with Voodoo as an external studio — one of the top mobile game publishers — and I run a YouTube channel with 12,000+ subscribers helping people like you break into game development.So if you want to skip the slow lanes and start building your own games with Godot, enroll now — and let’s get started!
Overview
Section 1: Introduction
Lecture 1 Welcome!
Lecture 2 Download Godot
Lecture 3 Import Godot Projects
Section 2: Game 1: Catch the Falling Objects
Lecture 4 Game 1: Catch the Falling Objects - Introduction
Lecture 5 Set Up Player Scene
Lecture 6 Add Player Movement
Lecture 7 Only Move In The X
Lecture 8 Add Coin Scene
Lecture 9 Create Main Scene
Lecture 10 Make Coins Move Down
Lecture 11 Delta
Lecture 12 Coins Spawner
Lecture 13 Collect Coins
Lecture 14 Update UI
Lecture 15 Change Sprites
Lecture 16 Game Over
Lecture 17 Game 1: Catch the Falling Objects - Conclusion
Section 3: Game 2: Jump the Gaps
Lecture 18 Game 2: Jump the Gaps - Introduction
Lecture 19 Game Images
Lecture 20 Add Platformer Movement
Lecture 21 Create Platforms
Lecture 22 Improve Spawner
Lecture 23 Randomize Gaps
Lecture 24 Make The Player Move With Platforms
Lecture 25 Autoloads
Lecture 26 Game Over
Lecture 27 Change Sprites
Lecture 28 Set Background
Lecture 29 Game 2: Jump the Gaps - Conclusion
Section 4: Game 3: Climb the Platforms
Lecture 30 Game 3: Climb the Platforms - Introduction
Lecture 31 Game Assets
Lecture 32 Set Up Player Movement And Viewport Size
Lecture 33 Clamp Player Movement
Lecture 34 Add Player Camera
Lecture 35 Create Main Menu
Lecture 36 Game Over User Interface
Lecture 37 Game Over Adjustments
Lecture 38 You Win User Interface
Lecture 39 Levels
Lecture 40 Current Level Text And More Levels Logic
Lecture 41 Modify Sprites
Lecture 42 Game 3: Climb the Platforms - Conclusion
Section 5: Conclusion
Lecture 43 Conclusion
Complete beginners who want to start making games with Godot,Hobbyists or aspiring indie developers who prefer building projects over endless theory,Programmers from other engines curious about Godot’s workflow through quick, hands-on games,Anyone looking to build small portfolio projects fast to kickstart freelancing or studio opportunities