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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Hyper-Realistic 3D Kid Girl Design

    Posted By: ELK1nG
    Hyper-Realistic 3D Kid Girl Design

    Hyper-Realistic 3D Kid Girl Design
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 24.02 GB | Duration: 16h 52m

    3D CHARACTER DESIGN

    What you'll learn

    Learn the Knowlegde To Enhance Your Observation Skills

    Exporting models from ZBrush and importing them into Substance Painter

    Perfect Facial Anatomy

    Sculpt a Realistic Female Head in ZBrush

    Create Lifelike Skin Textures in Substance 3D Painter

    Groom Natural, Voluminous Hair in XGen for Maya

    Render with Cinematic Quality in Arnold for Maya

    Understand Subsurface Scattering and Skin Shading

    Optimize Your Workflow for Realism

    Requirements

    ZBRUSH

    AUTODESK MAYA

    MARVELOUS DESIGNER

    ABOBE SUBSTANCE PAINTER

    Description

    In this detailed breakdown, I’ll guide you through the creation of a hyper-realistic 3D female head — focusing on lifelike skin texture, refined facial anatomy, and natural, voluminous hair.Sculpting: The foundation begins in ZBrush, where I carefully sculpted the head with attention to realistic proportions, facial asymmetry, and subtle anatomical landmarks.Texturing: Textures were crafted in Substance 3D Painter, using a combination of hand painting and high-resolution skin maps to achieve delicate color variation, pore detail, and subsurface scattering characteristics appropriate for light-toned skin.Hair Grooming: The hairstyle was created using XGen in Maya, with individually controlled guides to shape soft, flowing strands that frame the face naturally and enhance the character's realism.Rendering: Final renders were completed in Arnold for Maya, using a cinematic lighting setup and realistic skin shaders to bring out depth, mood, and subtle detail in every frame.What You’ll LearnSculpt a Realistic Female Head in ZBrushMaster facial proportions, asymmetry, and anatomical accuracy with professional sculpting workflows.Create Lifelike Skin Textures in Substance 3D PainterLearn how to use hand-painting techniques and high-res skin maps to craft detailed, realistic skin with natural color variation and pore structure.Groom Natural, Voluminous Hair in XGen for MayaBuild dynamic hairstyles using custom guide curves, and shape soft, flowing strands that frame the face believably.Render with Cinematic Quality in Arnold for MayaSet up lighting and shaders for lifelike skin, enhancing depth, mood, and realism in your final renders.Understand Subsurface Scattering and Skin ShadingGet comfortable using subsurface settings that mimic real skin behavior under light.Develop a High-End Portfolio PieceApply industry-standard techniques to create a character head worthy of AAA games or cinematic VFX work.Optimize Your Workflow for RealismDiscover efficient pipelines between ZBrush, Substance Painter, Maya, and Arnold to streamline your production process.Deepen your understanding of head anatomy to improve believability and expression in your sculpts.Whether you're learning hyper-realistic character creation or building your next standout portfolio piece, this is a must-watch breakdown.Tools Used:ZBrush (for sculpting)Substance 3D Painter (for texturing)Maya & XGen (for hair grooming)Arnold (for final rendering)

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 02 Camera Set Up In Zbrush

    Lecture 3 03 Neck Forms In Zbrush

    Lecture 4 04 Facial Forms In Zbrush

    Lecture 5 05 Eye Forms In Zbrush

    Lecture 6 06 Secondary Forms In Zbrush

    Lecture 7 07 Ear Forms In Zbrush

    Lecture 8 08 Breaking Symmetry In Zbrush

    Lecture 9 09 Base Skin Pores In Zbrush

    Lecture 10 10 XYZ Skin Pores In Zbrush

    Lecture 11 11 Lip Details In Zbrush

    Lecture 12 12 Miniscus In Zbrush

    Lecture 13 13 Hat Base Mesh In Zbrush

    Lecture 14 14 Hat Sculpt Details In Zbrush

    Lecture 15 15 Hat Stitches Details In Zbrush

    Lecture 16 16 Base Hair In Zbrush

    Lecture 17 17 Shirt In Marvelous Designer

    Lecture 18 18 Retopo In Marvelous Designer

    Lecture 19 19 Shirt Prep In Maya

    Lecture 20 20 Shirt Sculpt In Zbrush

    Lecture 21 21 Prepping Uv Unwrapping In maya

    Lecture 22 22 Uv Unwrapping Hat And Polo In maya

    Lecture 23 23 Baking Maps In Zbrush

    Lecture 24 24 Baking Maps In Substance Painter

    Lecture 25 25 White Skin Base Texturing In Substance Painter

    Lecture 26 26 White Skin Top Tone Texturing In Substance Painter

    Lecture 27 27 Pink Lip Tone Texturing In Substance Painter

    Lecture 28 28 Face Sweat Roughness In Substance Painter

    Lecture 29 29 Eye Glass Center In Substance Painter

    Lecture 30 30 Eye Iris In Substance Painter

    Lecture 31 31 Eye Iris Refining In Substance Painter

    Lecture 32 32 Hat Base Fabric In Substance Painter

    Lecture 33 33 Hat Detailing In Substance Painter

    Lecture 34 34 Whiter Skin Variation In Substance Painter

    Lecture 35 35 Vintage Polo Texturing In Substance Painter

    Lecture 36 36 Exporting Texturing In Substance Painter

    Lecture 37 37 Head Scalp And Xgen Guides In Maya

    Lecture 38 38 Pt 1 Head Scalp Density Mask Xgen In Maya

    Lecture 39 38 Pt 2 Head Scalp Density Mask Xgen In Maya

    Lecture 40 39 Pt 1 Head Hair Modifiers Xgen In Maya

    Lecture 41 39 Pt 2 Head Hair Modifiers Xgen In Maya

    Lecture 42 40 Teddy Hair Xgen Guides In Maya

    Lecture 43 41 Teddy Hair Modifiers Xgen In Maya

    Lecture 44 42 EyeBrow Xgen Guides In Maya

    Lecture 45 43 EyeBrow Xgen Modifiers In Maya

    Lecture 46 44 Eyelashes Xgen Guides In Maya

    Lecture 47 45 Eyelashes Xgen Modifiers In Maya

    Lecture 48 46 Arnold Studio Lighting In Maya

    Lecture 49 47 Skin Look Dev Arnold In Maya

    Lecture 50 48 Eye Look Dev Arnold In Maya

    Lecture 51 49 Fabric Garment Look Dev Arnold In Maya

    Lecture 52 50 Xgen Hair Look Dev Arnold In Maya

    INTERMEDIATE LEVEL ARTIST