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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
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    Learn To Create A First Person Shooter Game In Unity 6 & C#

    Posted By: ELK1nG
    Learn To Create A First Person Shooter Game In Unity 6 & C#

    Learn To Create A First Person Shooter Game In Unity 6 & C#
    Published 3/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.69 GB | Duration: 9h 43m

    Game development made easy. Learn C# using Unity 6 and create your own FPS game!

    What you'll learn

    Learn C#, a modern versatile programming language

    Understand the capabilities of game development in Unity

    Develop strong and transferrable problem solving skills

    Gain a complete understanding of the game development process

    Learn how object oriented programming works in practice

    Requirements

    Mac or PC capable of running Unity 3D

    A copy of Unity

    Description

    Learn how to create and program your very own level-based shooting game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:A first-person character controller with full movement, jumping & sprinting capabilitiesA full weapons system including weapon switching and multiple gun typesCollectibles such as ammo & healthDesigning complete levelsDifferent types of enemies to combatManaging Audio SystemsFull user Interface with interactive menusMultiple levelsA Unique Boss BattleAnd more…The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Project Assets

    Section 2: Getting Started

    Lecture 3 Setting Up the Project

    Lecture 4 Setting Up Scene Basics

    Section 3: Moving & Aiming

    Lecture 5 Moving The Player

    Lecture 6 Moving With Speed

    Lecture 7 Controlling The Player

    Lecture 8 Moving Based On View

    Lecture 9 Looking Sideways

    Lecture 10 Looking Vertically

    Lecture 11 Adjusting Controller Input

    Lecture 12 Limiting The View Angle

    Lecture 13 Locking The Cursor

    Section 4: Running And Jumping

    Lecture 14 Adding Gravity

    Lecture 15 Jumping

    Lecture 16 Running Around

    Lecture 17 Making Running More Visual

    Section 5: Firing Shots

    Lecture 18 Setting Up A Weapon Controller

    Lecture 19 Firing With Raycasts

    Lecture 20 Adding Crosshairs & Weapons

    Lecture 21 Creating An Impact Effect

    Lecture 22 Using Our Impact Effect

    Lecture 23 Adding Some Weapon Flash

    Lecture 24 Preventing Too Many Jumps

    Lecture 25 Impacting Enemies

    Lecture 26 Repeating Shots

    Section 6: Managing Ammo

    Lecture 27 Tracking Ammo

    Lecture 28 Reloading

    Lecture 29 Tracking Remaining Ammo

    Lecture 30 Displaying Ammo

    Lecture 31 Picking Up Ammo

    Lecture 32 Preventing Weapon Clipping Through Objects

    Section 7: Making Enemies

    Lecture 33 Setting Up The Enemy

    Lecture 34 Moving The Enemy

    Lecture 35 Getting In Range

    Lecture 36 Moving Sideways

    Lecture 37 Setting Up Animations

    Lecture 38 Making Animations Work

    Lecture 39 Setting Up Patrols

    Lecture 40 Moving Between Points

    Lecture 41 Fixing Point Heights

    Section 8: Enemy Damage

    Lecture 42 Destroying Enemies

    Lecture 43 Damaging Enemies

    Lecture 44 Removing Bodies

    Lecture 45 Making Projectiles

    Lecture 46 Making Enemies Shoot

    Lecture 47 Fixing Projectile Issues

    Section 9: Player Health System

    Lecture 48 Setting Up Player Health

    Lecture 49 Displaying Health

    Lecture 50 Health Pickup

    Lecture 51 Handling Player Death

    Lecture 52 Adding a Death screen

    Lecture 53 Respawning

    Section 10: Weapon Switching

    Lecture 54 Setting Up Weapons

    Lecture 55 Setting Up More Weapons

    Lecture 56 Switching Weapons

    Lecture 57 Assigning Ammo

    Section 11: Making Levels

    Lecture 58 Setting Up A Level Exit

    Lecture 59 Making The Exit Work

    Lecture 60 Making A Level Kit

    Lecture 61 Making Levels

    Section 12: Boss Battle

    Lecture 62 Setting Up The Boss

    Lecture 63 Splitting Up The Boss

    Lecture 64 Adjusting The Spawned Bosses

    Lecture 65 Giving Ammo

    Lecture 66 Ending The Battle

    Section 13: Menus

    Lecture 67 Adding A Main Menu

    Lecture 68 Pausing The Game

    Lecture 69 Creating A Victory Screen

    Section 14: Audio

    Lecture 70 Keeping Audio Active

    Lecture 71 Playing Music

    Lecture 72 Playing Sound Effects

    Section 15: Finishing The Game

    Lecture 73 Building The Game

    Lecture 74 Next Steps

    Section 16: Complete Project Files

    Lecture 75 Complete Project Files

    Anyone who wants to make their own first person games,People who want to create and publish their own games,Complete beginners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game design industry,Competent and confident with using a computer