Painting Damage With Mech Robots In Substance Painter

Posted By: ELK1nG

Painting Damage With Mech Robots In Substance Painter
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.58 GB | Duration: 10h 16m

Model Prep, UV Layout, Color ID's, Hard Surface Detailing, Smart Materials, 3D Paint, and much much more!

What you'll learn

Painting Damage for Mech Robots

Hard Surface Detailing within Substance Painter

Creating a Procedural Rusted Paint Material

Create Alphas and Decals for Use in Substance Painter

Rendering Overview for Substance Painter and UE5

Requirements

Beginners Knowledge of 3D applications

Description

Dean Deakyne Presents: The Ultimate Damaged Robot Production Pipeline TutorialElevate your 3D art skills with Dean Deakyne’s comprehensive Damaged Robot Production Pipeline Tutorial. Whether you’re a beginner or an experienced artist, this step-by-step course will guide you through transforming a low poly Robot Mech Vehicle into a production-ready masterpiece using industry-standard 3D painting workflows.Why You Need This Course:Beginner-Friendly: Perfect for those new to 3D painting or looking to solidify their foundation.Advanced Techniques: Experienced artists will discover new methods to enhance their workflow and produce stunning results.Comprehensive Learning: With over 12 hours of content split into 63 concise videos, this course ensures you master every aspect of 3D character painting.What You will learn:Chapter 01: Is a model overview of how I prepare models for substance painter 3D for a successful painting session. You will learn how to prepare your UV’s by grouping them together with materials. Naming materials for Texture Set Creation. Exporting your model, UV Layout, Maya Materials, Color ID creation for Substance Painter, Creating a new Substance Project, Baking Mesh Maps, Smart Materials.Chapter 02: Here is where I get you started with understanding the 3D Painting Pipeline by doing a clean version of the Robot Mech Vehicle. You will learn how to find materials on the cloud, apply and modify materials, mask using color ID’s, fix UV’s and re-import updated UV’s, create transparent materials, create emissive materials, post processing, create and apply graphics, apply dirt and grime using smart mask, apply rust leaks using decals, particle brushes.Chapter 03: This is where things start to get interesting! I’ll take through my workflow for creating Hard Surface Damaging simply by using alphas alone, and right inside of Substance Painter 3D. Lesson includes, Intro to HS Alphas, Using Alphas for creating damage, Creating Custom Alphas using Zbrush and Affinity Photo, Creating Procedural Surface Noise, Hand Painting Damage on Complete Mech Robot, Curve Brush for adding Welds, Baking Hard Surface Detailing into a Normal Map, Create Custom Normal Export Preset.Chapter 04: Custom Shader Creation. You will learn how to create a custom paint peel material that, every attribute of the material can be modified to increase or decrease the amount of erosion your heart desires. Base materials created include metal, dirt, grime, dust and rust. Paint Peel using procedural masking and hand painting techniques, paint staining, dust overlays, paint cracking, paint bubble, curled paint edges, rust leaks, anchor point creation, how to use anchor points for enhanced shader creation, create a smart material for later use.Chapter 05: Painting a Complete Damaged Mech Robot. Here is where everything we have been working on in the previous lesson comes together. In this chapter you will apply the paint peel material to all of the parts that have white paint, you will custom modify the paint peel to your desired look for each body part, apply other materials and modify them to match the overall look and feel of the character, create emissive materials, transparencies, decal rust leeks, anchor points to reveal paint peel through stickers and graphics, painting the model to completion.Chapter 06: Finalizing the model and rendering for your portfolio. Reaching the end of the paint you need to get everything out of Substance Painter and render it in your engine of choice. In this chapter I will give you an overview of how I setup my Unreal Engine Project for my productions and portfolio. You will learn, exporting textures, creating custom presets, rendering from substance painter, Unreal Engine Lighting overview, Material Overview, Sequencer.

Overview

Section 1: Introduction: Model Overview / Preparing Your Model for Painting in Substance

Lecture 1 Introduction

Lecture 2 Model Overview / UV Layout

Lecture 3 Exporting The Model

Lecture 4 Import To SP UI Overview

Lecture 5 Creating UV Snapshots

Lecture 6 Creating Color ID's PT01

Lecture 7 Creating Color ID PT02

Lecture 8 Creating Color ID PT03

Lecture 9 Importing Model to Substance Painter / UI Overview

Lecture 10 Baking Mesh Maps and Smart Materials

Section 2: 3D Painting Pipeline / Paint Version 01 Clean New Mech Robot

Lecture 11 Intro to Materials

Lecture 12 Intro to Paint PT01

Lecture 13 Intro to Paint PT02

Lecture 14 Repairing UV's and Re-Importing into Substance Painter

Lecture 15 Intro to Transparency

Lecture 16 Intro to Emissive Materials

Lecture 17 Intro to Applying Graphics

Lecture 18 Creating Graphics for Substance Painter PT01

Lecture 19 Creating Graphics for Substance Painter PT02

Lecture 20 Importing Alphas and Textures into Substance Painter

Lecture 21 Applying Textures to Model PT01

Lecture 22 Applying Textures to Model PT02

Lecture 23 Applying Dirt and Grime

Lecture 24 Intro to Decals and Particle Brushes

Section 3: Creating Hard Surface Damage with Alphas inside of Substance Painter

Lecture 25 Intro to Hard Surface

Lecture 26 Height Detail Damage

Lecture 27 Creating Custom Alphas for Use Inside of Substance Painter

Lecture 28 Importing Model and Color ID Maps into Substance Painter

Lecture 29 Applying Procedural Surface Noise

Lecture 30 Adding Hand Painted Surface Noise

Lecture 31 Hard Surface Damage the Body

Lecture 32 Hard Surface Damage the Left Arm

Lecture 33 Hard Surface Damage the Left Leg

Lecture 34 Hard Surface Damage the Right Arm and Leg

Lecture 35 Hard Surface Damage the Hip

Lecture 36 Adding Welds Using a Dynamic Brush

Lecture 37 Baking Hard Surface Details Into a Normal Map

Lecture 38 Importing Baked Normal Maps for Final Maps Bake

Lecture 39 Baking Texture Sets Using Normal Map Guidance

Section 4: Custom Rusted Paint Material Creation

Lecture 40 Curvature Map Re-bake

Lecture 41 Paint Peel Creation PT01

Lecture 42 Paint Peel Creation PT02

Lecture 43 Paint Peel Creation PT03

Lecture 44 Paint Peel Creation PT04

Lecture 45 Paint Peel Creation Adding Rust

Section 5: Painting a Complete Damaged Robot Full Paint Job

Lecture 46 Applying Base Materials

Lecture 47 Creating a Custom Brush

Lecture 48 Painting the Body

Lecture 49 Painting the Left Arm

Lecture 50 Painting the Right Arm

Lecture 51 Painting the Legs

Lecture 52 Painting Additional Body Details

Lecture 53 Refining the Black Paint Material

Lecture 54 Refining the Rubber Material

Lecture 55 Refining the Light Lens Material

Lecture 56 Enabling the Ambient Occlusion on the Texture Sets

Lecture 57 Enabling the Emissive Materials

Lecture 58 Adding Decals and Stickers PT01

Lecture 59 Adding Decals and Stickers PT02

Lecture 60 Adding Additional Decals and Rust Leaks PT01

Lecture 61 Adding Additional Decals and Rust Leaks PT02

Lecture 62 Adding the Final Ground Rust

Section 6: Finalizing the model and rendering for your portfolio

Lecture 63 Rendering Inside of Substance Painter

Lecture 64 Exporting Textures From Substance Painter

Lecture 65 Rendering Overview in Unreal Engine 5

3D Artist / 3D Texture Artist