The Ultimate Ai Pipeline For Xr Development
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.20 GB | Duration: 5h 1m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.20 GB | Duration: 5h 1m
Design, Build, and Launch Immersive XR Projects with AI—No Experience Needed
What you'll learn
Design and publish an XR mini-game using an AI-powered pipeline.
Describe how to prepare and import assets for Unity XR projects.
Design and publish an XR mini-game using an AI-powered pipeline.
Integrate AI tools to create synchronized audio narration.
Build gesture-based interactions using Meta Quest Building Blocks.
Use AI tools to generate narratives, voiceovers, and 3D assets.
Implement C# scripts to trigger AI-generated content in XR.
Develop and debug immersive XR scenes using Unity and AI.
Produce a portfolio-ready XR project showcasing AI integration.
Demonstrate Unity XR Toolkit skills for gameplay design.
From idea to publish a mixed-reality game
Requirements
A Meta Quest 2, Pro, 3, or 3S headset (Link Cable or Air Link preferred)
A Windows PC with strong performance for Unity and XR development
Curiosity about AI, XR, and immersive storytelling
Willingness to explore basic coding concepts (no prior coding required!)
No programming experience needed — if you’ve got the drive, we’ll guide you
A passion for learning and experimenting with new tech
This course is beginner-friendly. Whether you're a curious creative or a future developer, you'll learn everything step-by-step — no prior experience required.
Description
Welcome to The Ultimate AI Pipeline for XR Development—a hands-on, future-forward course designed for designers, developers, business innovators, creative technologists, educators, and storytellers ready to shape the next era of immersive experiences.Led by XR creator and AI Fellow Dominique Wu, this course offers an end-to-end pipeline to help you design, develop, and publish interactive XR content using AI-powered tools—no prior coding or game development experience required.You’ll build a fully functional spatial storytelling experience, transforming Edgar Allan Poe’s The Raven into a mixed-reality mini-game for Meta Quest 3. More than a project, this is a launchpad for turning literature, branding, learning, or entertainment into an immersive experience.Throughout the course, you’ll gain practical skills with:ChatGPT for ideation, dialogue scripting, and vibe codingTrellis + Blender to generate and customize 3D environments and objectsAnything World to animate characters quickly with natural motionElevenLabs for realistic, emotion-rich AI voiceoversSuno to create custom AI-generated soundtracksUnity + Meta Building Blocks to build, test, and deploy for Meta Quest 3SideQuest for publishing your first XR gameBy the end, you’ll publish your project on SideQuest and walk away with a standout portfolio piece that demonstrates how storytelling, design, and AI can converge in XR.Whether you're prototyping a product, crafting an educational module, pitching a new immersive brand experience, or simply telling better stories—this course will equip you with the tools, confidence, and creative vision to thrive in the XR frontier.Let’s turn your ideas into immersive worlds. The future of storytelling begins here.
Overview
Section 1: Interactive Spatial Storytelling - The Raven
Lecture 1 Introduction
Lecture 2 Use ChatGPT for Brainstorming
Lecture 3 AI for 3D Character Design
Lecture 4 AI for 3D Modeling
Lecture 5 AI for 3D Animations
Lecture 6 3D Game Level & Environment Design
Lecture 7 AI for Sound and Voiceover with ElevenLabs
Lecture 8 Creating Background Music with Suno
Lecture 9 Initial Setup - Download the Apps
Lecture 10 Setup Meta Quest in Unity
Lecture 11 Introducing Meta Building Blocks in Unity
Lecture 12 Level Design - Import Assets + Animations
Lecture 13 Vibe Code 01 - UI + Voiceover + Background Music
Lecture 14 Vibe Code 02: OnTrigger Enter + Animation Clips Change
Lecture 15 Publishing and Finalizing the Game
Lecture 16 Release, Reflect, Revise: The Final (and First) Step of Your XR Journey
Lecture 17 Connect with Dominique Wu
Beginners in Unity or XR who want to build immersive experiences,UX or game designers curious about integrating AI into XR workflows,Developers looking to expand into AI-powered spatial storytelling,Creative technologists or storytellers exploring VR, AI, and interactivity,Educators or strategists seeking to prototype in XR without prior coding,Anyone passionate about the future of AI, creativity, and immersive tech,Whether you're a first-time coder, a curious designer, or a visionary dreamer—this course welcomes all who dare to build the future of XR.