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    Unity Vr Metaverse And Games: Multiplayer Dev Using Normcore

    Posted By: ELK1nG
    Unity Vr Metaverse And Games: Multiplayer Dev Using Normcore

    Unity Vr Metaverse And Games: Multiplayer Dev Using Normcore
    Last updated 6/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.85 GB | Duration: 3h 23m

    Build production-ready VR apps & games in Unity 6 LTS with Normcore 2 networking, Meta XR & Unity XR

    What you'll learn

    Build a Quest-ready VR project in Unity 2023 LTS from blank scene to APK.

    Integrate Normcore 2 for low-latency voice, transforms and custom RPCs

    Rig Ready Player Me avatars and drive full-body IK with XR Interaction

    Add multiplayer grabbing, physics-based weapons and ownership transfer.

    Meta avatar integration with normcore

    Ready Player me avatar integration with Final IK full body and Normcore

    Requirements

    Basic Unity navigation and C# scripting (if-statements, MonoBehaviours).

    PC or Mac able to run Unity 2023 LTS.

    Meta Quest 2/3/Pro headset + USB-C cable for on-device testing (optional but recommended).

    Description

    Creating a smooth, cross-platform multiplayer experience in virtual reality can feel overwhelming—especially when you need rock-solid voice chat, realistic hand interactions and avatars that truly represent your players. This practical masterclass guides you step-by-step through building those features in Unity 6 LTS, powered by the lightning-fast Normcore 2 realtime networking stack, the latest Unity XR & Meta XR SDK for Quest 2/3/Pro, plus industry-standard tools like Ready Player Me, Final IK, Meta Avatars and the XR Interaction Toolkit.What we coverMultiplayer foundations – Compare leading SDKs, weigh pros and cons, and architect authoritative versus client-hosted setups.Hands-on Unity XR workflow – Configure input and locomotion, rig full-body avatars with Ready Player Me, and add immersive physics-based grabbing.Voice & data synchronisation – Integrate Normcore’s built-in spatial voice chat and networked variables for latency-free gameplay.Meta XR ecosystem – Deploy to Quest in minutes, enable Meta Avatars for cross-app identity, and tap platform social features.Best-practice polish – Optimise bandwidth, profile server costs, implement lobby/room flows, and add persistence for live Metaverse spaces.By the end, you’ll have a reusable template scene that supports grab interactions, proximity voice, cross-device play and cloud scaling—ready to slot into your own VR game or enterprise collaboration app. No prior multiplayer experience is required—just comfortable C# scripting and basic Unity knowledge.Enroll now to leapfrog months of R&D and launch VR worlds that just work online!

    Overview

    Section 1: Introduction

    Lecture 1 Welcome and Introduction with Instructor

    Lecture 2 Course Introduction

    Lecture 3 Install Latest Unity Hub and Latest Unity LTS version

    Lecture 4 Unity Pipelines and Unity XR project creation

    Section 2: Multiplayer SDKs and Normcore

    Lecture 5 Introduction to multiplayer SDKs

    Lecture 6 Introduction to Normcore

    Section 3: Unity XR Multiplayer Development

    Lecture 7 Set up Unity Project with Normcore

    Lecture 8 Installing Parrel Sync

    Lecture 9 Adding Avatar System

    Lecture 10 Final IK Integration with Avatar P1

    Lecture 11 Final IK Integration with Avatar P2

    Lecture 12 Custom room Join

    Lecture 13 Grabbing on Multiplayer and Ownership (P1)

    Lecture 14 Grabbing on Multiplayer and Ownership (P2)

    Section 4: Meta XR and Meta Avatar with Normcore Multiplayer SDK

    Lecture 15 Meta XR Integration and Normcore

    Lecture 16 App creation on Meta Store and Require permission

    Lecture 17 Meta avatar and Normcore set up

    Lecture 18 Setting up Meta avatar with OVR rig in scene

    Lecture 19 Grabbing on Multiplayer

    Lecture 20 Release of App on Meta Store

    Lecture 21 Test multiplayer in VR Device and System

    Lecture 22 Thank You

    Section 5: Extras

    Lecture 23 Bonus Section

    Indie devs who want to turn their single-player VR prototype into a live multiplayer world.,Unity hobbyists curious about Normcore or Meta XR SDK but unsure where to start.,Technical artists building immersive training, social or metaverse apps for Quest.,Game-design students who need a production-grade multiplayer template for their capstone,Want VR multiplayer learning .,Who want to explore multiplayer SDK s in Unity .,To learn Meta avatar and Normcore integration .