Workman'S Guide To Metahuman Outfits For Unreal Engine
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.76 GB | Duration: 4h 16m
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.76 GB | Duration: 4h 16m
Learn how to create Parametric Clothing compatible with MetaHuman Creator to sell on Fab
What you'll learn
Create a custom Outfit compatible with MetaHuman Creator Parametric Bodies
Create a MetaHuman package to sell on Fab or share between Unreal Engine projects
Learn how to setup customizable materials for MetaHuman Creator
Learn how to test MetaHuman clothing in Unreal Engine
Create basic MetaHuman clothing in Marvelous Designer
Create RGB Masks for Customizable Materials in Substance Painter
Requirements
Basic Unreal Engine knowledge
Description
This course covers the entire workflow and best practices to make "resizable" clothing that automatically matches the MetaHuman "Parametric Body" system introduced in Unreal Engine 5.6. The end goal is to create an "Outfit Asset" that can be packaged as a .MHPKG file that can be sold on Fab and easily distributed to other Unreal Engine projects.For beginners, the course covers installing Unreal Engine and setting up all of the necessary MetaHuman plugins. We then cover the basic workflow of using MetaHuman Creator inside of Unreal Engine to create a MetaHuman Character. We show the process of importing the MetaHuman Body Presets from Fab and getting them ready for creating 3D clothing in external DCCs.This course is not intended to teach professional AAA character art. We cover a simple process of creating clothing in Marvelous Designer that is suited for beginners. We then cover some best practices for prepping Materials and UVs in Maya that match the MetaHuman and Fab standards. We do a very basic texturing pass in Substance Painter and importantly create RGB masks that enable custom color parameters in MetaHuman Creator. The concepts covered here can be applied when working in Blender or any other 3D DCC. The process shown in this course does not require Maya or the MetaHuman for Maya plugin.After creating a very simple 3D garment, the course covers the entire workflow from import of models and textures into Unreal Engine to creating and hooking up all of the new assets in Unreal Engine required to create a fully compatible Outfit Asset. We also create a custom Materials that allows for color customization within MetaHuman Creator.
Overview
Section 1: Unreal Engine and MetaHuman Setup
Lecture 1 Setting Up Unreal Engine
Lecture 2 Creating a MetaHuman
Lecture 3 Assembled MetaHuman
Lecture 4 MetaHuman Body Presets
Section 2: Basic Outfit 3D Authoring
Lecture 5 Marvelous Designer
Lecture 6 Maya UV and Material Prep
Lecture 7 Substance Painter Textures and Masks
Section 3: Basic Outfit Unreal Engine Outfit Workflow
Lecture 8 Static Mesh and Material Setup
Lecture 9 MetaHuman Skeleton Setup
Lecture 10 Cloth Asset
Lecture 11 Outfit Asset and MetaHuman Manager
Lecture 12 MetaHuman Creator Wardrobe
Lecture 13 Animation Testing
Lecture 14 Body Mask
Lecture 15 Two Sided Material
Section 4: Customizable Materials
Lecture 16 Masked Material
Lecture 17 Runtime Material Parameters
Section 5: Tech Hoodie Outfit 3D Authoring
Lecture 18 Boots in Maya
Lecture 19 Hoodie Outfit Marvelous Designer
Lecture 20 Adding Thickness in Maya PT1
Lecture 21 Smoothing in Maya
Lecture 22 UV and Materials in Maya
Lecture 23 Base Materials in Substance Painter
Lecture 24 Detail Mask in Substance Painter
Lecture 25 Top Stiches in Substance Painter
Section 6: Tech Hoodie Unreal Engine Outfit Workflow
Lecture 26 Unreal Engine Materials Setup
Lecture 27 Import Boots and Textures
Lecture 28 Cloth Asset with multiple Static Meshes
Lecture 29 Outfit Asset and Wardrobe Item Setup
Lecture 30 MetaHuman Creator Test and Body Mask
Lecture 31 Animation Test and MetaHuman Packaging
Section 7: Fab Authoring
Lecture 32 Unreal Engine Photo Studio
Lecture 33 Wardrobe Item Thumbnail
Lecture 34 Fab Gallery Part 1
Lecture 35 Fab Gallery Part 2
Lecture 36 Creating MetaHuman Fab Listing
Unreal Engine developers and filmmakers who want to make their own MetaHuman clothing for their projects or to sell on Fab