Workman'S Guide To Metahuman Outfits For Unreal Engine

Posted By: ELK1nG

Workman'S Guide To Metahuman Outfits For Unreal Engine
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.76 GB | Duration: 4h 16m

Learn how to create Parametric Clothing compatible with MetaHuman Creator to sell on Fab

What you'll learn

Create a custom Outfit compatible with MetaHuman Creator Parametric Bodies

Create a MetaHuman package to sell on Fab or share between Unreal Engine projects

Learn how to setup customizable materials for MetaHuman Creator

Learn how to test MetaHuman clothing in Unreal Engine

Create basic MetaHuman clothing in Marvelous Designer

Create RGB Masks for Customizable Materials in Substance Painter

Requirements

Basic Unreal Engine knowledge

Description

This course covers the entire workflow and best practices to make "resizable" clothing that automatically matches the MetaHuman "Parametric Body" system introduced in Unreal Engine 5.6.  The end goal is to create an "Outfit Asset" that can be packaged as a .MHPKG file that can be sold on Fab and easily distributed to other Unreal Engine projects.For beginners, the course covers installing Unreal Engine and setting up all of the necessary MetaHuman plugins.  We then cover the basic workflow of using MetaHuman Creator inside of Unreal Engine to create a MetaHuman Character.  We show the process of importing the MetaHuman Body Presets from Fab and getting them ready for creating 3D clothing in external DCCs.This course is not intended to teach professional AAA character art.  We cover a simple process of creating clothing in Marvelous Designer that is suited for beginners.  We then cover some best practices for prepping Materials and UVs in Maya that match the MetaHuman and Fab standards.  We do a very basic texturing pass in Substance Painter and importantly create RGB masks that enable custom color parameters in MetaHuman Creator.  The concepts covered here can be applied when working in Blender or any other 3D DCC.  The process shown in this course does not require Maya or the MetaHuman for Maya plugin.After creating a very simple 3D garment, the course covers the entire workflow from import of models and textures into Unreal Engine to creating and hooking up all of the new assets in Unreal Engine required to create a fully compatible Outfit Asset.  We also create a custom Materials that allows for color customization within MetaHuman Creator.

Overview

Section 1: Unreal Engine and MetaHuman Setup

Lecture 1 Setting Up Unreal Engine

Lecture 2 Creating a MetaHuman

Lecture 3 Assembled MetaHuman

Lecture 4 MetaHuman Body Presets

Section 2: Basic Outfit 3D Authoring

Lecture 5 Marvelous Designer

Lecture 6 Maya UV and Material Prep

Lecture 7 Substance Painter Textures and Masks

Section 3: Basic Outfit Unreal Engine Outfit Workflow

Lecture 8 Static Mesh and Material Setup

Lecture 9 MetaHuman Skeleton Setup

Lecture 10 Cloth Asset

Lecture 11 Outfit Asset and MetaHuman Manager

Lecture 12 MetaHuman Creator Wardrobe

Lecture 13 Animation Testing

Lecture 14 Body Mask

Lecture 15 Two Sided Material

Section 4: Customizable Materials

Lecture 16 Masked Material

Lecture 17 Runtime Material Parameters

Section 5: Tech Hoodie Outfit 3D Authoring

Lecture 18 Boots in Maya

Lecture 19 Hoodie Outfit Marvelous Designer

Lecture 20 Adding Thickness in Maya PT1

Lecture 21 Smoothing in Maya

Lecture 22 UV and Materials in Maya

Lecture 23 Base Materials in Substance Painter

Lecture 24 Detail Mask in Substance Painter

Lecture 25 Top Stiches in Substance Painter

Section 6: Tech Hoodie Unreal Engine Outfit Workflow

Lecture 26 Unreal Engine Materials Setup

Lecture 27 Import Boots and Textures

Lecture 28 Cloth Asset with multiple Static Meshes

Lecture 29 Outfit Asset and Wardrobe Item Setup

Lecture 30 MetaHuman Creator Test and Body Mask

Lecture 31 Animation Test and MetaHuman Packaging

Section 7: Fab Authoring

Lecture 32 Unreal Engine Photo Studio

Lecture 33 Wardrobe Item Thumbnail

Lecture 34 Fab Gallery Part 1

Lecture 35 Fab Gallery Part 2

Lecture 36 Creating MetaHuman Fab Listing

Unreal Engine developers and filmmakers who want to make their own MetaHuman clothing for their projects or to sell on Fab