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    Building and Monetizing Game Apps for iOS (Repost)

    Posted By: videourok
    Building and Monetizing Game Apps for iOS (Repost)

    Building and Monetizing Game Apps for iOS with Todd Perkins
    MOV + Exercise Files | Duration: 2h 58min | 960x600 | Video: 30 fps 612 kbps | Audio: AAC 48KHz 159 kbps 2 stereo | 468 MB
    Genre: eLearning | Level: Intermediate | Language: English

    Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course also introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. Todd also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores.



    • Using scenes, layers, and sprites
    • Accessing accelerometer data
    • Understanding cocos2d actions
    • Creating simple frame animations
    • Handling touches in a game
    • Adding sound
    • Enabling a pause feature
    • Including support for Retina display and the iPad
    • Understanding iAd, Store Kit, and Game Kit delegate methods
    • Using the cocos2d forums


    Building and Monetizing Game Apps for iOS (Repost)


    Building and Monetizing Game Apps for iOS (Repost)


    Building and Monetizing Game Apps for iOS (Repost)


    No mirrors, please!