COMPUTER GRAPHICS DEVELOPMENT WITH DIRECTX 12: A Comprehensive Beginner's Guide to Learning DirectX 12 Programming with HLSL and Pix for 2D and 3D Graphics Rendering (GAVIN KENT TECH Book 16)
English | 2025 | ASIN: B0F5P7L7JX | 157 pages | Epub | 456.04 KB
English | 2025 | ASIN: B0F5P7L7JX | 157 pages | Epub | 456.04 KB
COMPUTER GRAPHICS DEVELOPMENT WITH DIRECTX 12 is your comprehensive guide to building cutting-edge, high-performance graphics applications for Windows using Microsoft’s most advanced graphics API. Whether you're a game developer, simulation engineer, or graphics enthusiast ready to take your skills to the next level, this book empowers you to harness the full capabilities of modern GPUs with DirectX 12.Unlike earlier graphics APIs, DirectX 12 offers low-level access to the GPU, enabling unparalleled control over rendering and performance. This book walks you through the complexities step by step, starting with the essentials of setting up your development environment, creating a Direct3D 12 device, and building a robust rendering pipeline.
You'll dive deep into critical topics like command queues and lists, descriptor heaps, resource management, root signatures, shaders, and synchronization. With clear explanations and hands-on code examples, you'll build a strong understanding of how to manage memory efficiently, draw complex scenes, and integrate modern techniques like deferred rendering, post-processing, and real-time lighting.
Whether you're developing a 3D engine from scratch or enhancing an existing one, this book offers practical insight into rendering architecture, performance tuning, and GPU optimization strategies. Real-world examples help bridge the gap between theory and implementation, giving you the confidence to tackle ambitious visual projects.
With DirectX 12 powering the latest AAA games and real-time visualizations, now is the perfect time to master it.
Take full control of your graphics pipeline—grab your copy today and start building the future of high-performance computer graphics with DirectX 12.