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    Digital Tutors: Rigging the Human Face in Maya 2011 (Repost)

    Posted By: elodar
    Digital Tutors: Rigging the Human Face in Maya 2011 (Repost)

    Digital Tutors: Rigging the Human Face in Maya 2011
    Flash Video | ISO | FLV / VP6 ~ 1000 kb/s | 1280 x 720 | Duration: 6 hrs. 45 min | English: MP3 ~ 96 kb/s (1 ch) | 2.97 Gb
    Genre: eLearning

    In this collection of lessons we will learn about a wide variety of useful tools and techniques for rigging a human face.
    This course covers tools and techniques for rigging the human face in Maya. Throughout the course we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.
    01.Introduction and project overview
    02.The expectations of the facial control rig
    03.Setting up a shelf to access our rigging tools
    04.Building the primary bones of our head rig
    05.Creating the jaw bones
    06.Creating the eye bones
    07.Group hierarchy for the facial rig
    08.Binding the face
    09.Blocking in the weights of the lower jaw
    10.Blocking in the weights of the head
    11.Refine the deformations around the corners of the mouth
    12.Correcting the deformations of the neck and head
    13.Using curves to control the deformations of the eyebrows
    14.Rigging the brow curves with clusters
    15.Weighting the clusters of the brow curves
    16.Making the brow curves influence objects
    17.Fine tuning the brow deformations
    18.Setting up the nose bones
    19.Painting weights on the nose
    20.Beginning the lip rig
    21.Blocking the weights of the lips connecting the blend shape
    22.Correcting the deformations of the lips
    23.Finishing the lip deformations
    24.Building the eye lid rig
    25.Deforming the eye lids
    26.Beginning the fleshy eye rig
    27.Wrapping up the fleshy eye rig
    28.Setting up the cheek deformations
    29.Tying the cheek shapes to the blend shape head
    30.Completing the cheek rig
    31.Extra cheek deformations
    32.Setting up the lip rolls
    33.Finishing the lip roll functionality
    34.Creating animation controls for the head and neck
    35.The Jaw controls
    36.Setting up a system to glue the lip controls to the face
    37.Finishing the lip connection meshes for the sticky controls
    38.Gluing the lip controls to the mouth
    39.The lip controls
    40.Driving the lip clusters with the lip controls
    41.Building a control to translate the mouth
    42.Custom attributes for the lip rolls and cheek expansion shapes
    43.Creating the nose controls
    44.Completing the nose rig
    45.Rigging the eyes
    46.The eye controls
    47.Finalizing the eye rig
    48.The brow controls
    49.Creating tongue bones binding the tongue mesh
    50.Finishing the tongue rig
    51.Trouble shooting the lip controls
    52.Cleaning up the control rig
    53.Character sets for animation
    54.Preset expressions for fast animation
    55.Connecting the facial rig to a character control rig

    Screenshots:

    Digital Tutors: Rigging the Human Face in Maya 2011 (Repost)

    Digital Tutors: Rigging the Human Face in Maya 2011 (Repost)

    Digital Tutors: Rigging the Human Face in Maya 2011 (Repost)

    Welcome to my AH collection of eLearning video at: http://avaxhome.ws/blogs/elodar

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