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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    From Zero to Hero: Source Generators in C#

    Posted By: IrGens
    From Zero to Hero: Source Generators in C#

    From Zero to Hero: Source Generators in C#
    .MP4, AVC, 1920x1080, 30 fps | English, AAC, 2 Ch | 4h 11m | 927 MB
    Instructor: Mel Grubb

    Master the art of writing code that writes code with source generators in C#

    Ever since Source Generators were added in C# and .NET, Microsoft has been consistently using them to improve the performance and flexibility of .NET and the BCL. Building source generators, however, is a mystery for many developers because it involves writing code that writes code. From AOT to mapping and much more, source generators can have thousands of use cases, and they are here to stay.

    If you want to never manually write a mapper again in your life but have the bad performance of a reflection-based mapper, learning how to use source generators will be an eye-opening experience for you. In this course, veteran developer Mel Grubb will assume you know nothing about source generators and teach you everything you need to know to start writing your own.


    From Zero to Hero: Source Generators in C#