Working with HumanIK Rigs in Maya | 128MB
Duration: 0h 58m | Video: AVC (.mov) 960x540 15fps | Audio: AAC 48KHz mono
Genre: eLearning | Level: Intermediate | Language: English
Duration: 0h 58m | Video: AVC (.mov) 960x540 15fps | Audio: AAC 48KHz mono
Genre: eLearning | Level: Intermediate | Language: English
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data.
* Planning the workflow
* Creating the skeleton
* Creating animation clips in the Trax Editor
* Baking animation
* Sending control rigs to MotionBuilder
* Creating the skeleton
* Creating animation clips in the Trax Editor
* Baking animation
* Sending control rigs to MotionBuilder
No mirrors below please.