Creating Fluid Effects in Maya | 595MB
Duration: 2h 16m | Video: AVC (.mp4) 960x540 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Duration: 2h 16m | Video: AVC (.mp4) 960x540 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit. In this course, Aaron F. Ross shows how to work with the Fluid node attributes, control the simulation quality, make collisions that mimic surface wake or waves, float objects, and improve the realism of your scenes with shaders and reflectivity.
* Simulating convincing surfaces of water and other liquids
* Creating dynamic ripples with fluid pond and wake emitters
* Testing simulations with interactive playback
* Rendering water surfaces
* Controlling render tessellation
* Floating objects dynamically
* Rendering an underwater scene
* Creating dynamic ripples with fluid pond and wake emitters
* Testing simulations with interactive playback
* Rendering water surfaces
* Controlling render tessellation
* Floating objects dynamically
* Rendering an underwater scene
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