Creating Shader Networks in Maya and mental ray

Posted By: U.N.Owen

Creating Shader Networks in Maya and mental ray | 924MB
Duration: 5h 28m | Video: AVC (.mov) 960x540 15fps | Audio: AAC 48KHz mono
Genre: eLearning | Level: Intermediate | Language: English

Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.

* Getting familiar with Hypershade
* Making and breaking connections
* Using mental ray materials
* Adding reflectivity with ray tracing
* Rendering refractions
* Mapping translucence
* Adding surface relief detail
* Adjusting and combining textures
* Constructing a stylized non-photoreal shader
* Working with math and utility nodes
* Rendering ink and paint with Maya Toon


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