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    Rigging Quadrupeds in 3ds Max

    Posted By: ph4rr3l
    Rigging Quadrupeds in 3ds Max

    Rigging Quadrupeds in 3ds Max | 2.7 GB
    Software: Autodesk 3ds Max 2014 | Video: AVC (.mp4) 960x540 30fps | Audio: AAC 48KHz 1ch | 5h 6m
    Genre: eLearning | Intermediate | Project Files Included | February 11, 2014

    In this series of tutorials we will learn how to rig quadrupeds in 3ds Max. We'll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We'll then build our creature's skeleton from the ground, up, and learn how the Flexi rig can be easily inserted to save us a lot of time.

    We'll learn time-saving skinning techniques, and we'll also learn how custom muscles can be used to maintain volume as our creature's deform. By the end of this training, you will have the skill set needed to rig your own quadrupeds with confidence.


    Rigging Quadrupeds in 3ds Max

    Rigging Quadrupeds in 3ds Max