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    Game Programming Tricks of the Trade (The Premier Press Game Development Series) (Repost)

    Posted By: yurii1982
    Game Programming Tricks of the Trade (The Premier Press Game Development Series) (Repost)

    Game Programming Tricks of the Trade (The Premier Press Game Development Series)
    Publisher: Muska & Lipman/Premier-Trade | ISBN: 1931841691 | edition 2002 | PDF | 1044 pages | 16,5 mb

    Tired of looking for a game programming book that goes beyond simply talking about concepts and teaches you how to actually implement them? Well, look no further because Game Programming Tricks of the Trade gives you what you are looking for and more!
    Game Programming Tricks of the Trade is a compilation of articles all related to game programming. It takes the extra step that other books do not. Going beyond dry text that simply talks about game programming topics, each chapter instructs you on how to implement the concepts. And so no one is left out, the implementations are a combination of OpenGL and DirectX—something for everyone! Want more? There is even a chapter on creating a complete game in Assembly Language. How many other books offer you this?
    You’ll find something in each chapter that relates to your game programming projects. Put down those other books that refuse to take the extra step. With Game Programming Tricks of the Trade, you get the inside track on game programming!


    Game Programming Tricks of the Trade (The Premier Press Game Development Series) (Repost)


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