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    Multiplayer Game Networking A Beginner's Guide: Mastering The Basics Of Network Programming For Game Development

    Posted By: TiranaDok
    Multiplayer Game Networking A Beginner's Guide: Mastering The Basics Of Network Programming For Game Development

    Multiplayer Game Networking A Beginner's Guide: Mastering The Basics Of Network Programming For Game Development by Logan Dolling
    English | November 10, 2024 | ISBN: N/A | ASIN: B0DMQ7FXDQ | 123 pages | EPUB | 0.20 Mb

    Multiplayer Game Networking: A Beginner's Guide: Mastering the Basics of Network Programming for Game Development

    About the Technology:
    Multiplayer games have revolutionized the gaming landscape, connecting players across the globe in shared experiences of competition, collaboration, and adventure. But behind every seamless online interaction lies the intricate world of game networking. This book demystifies the art and science of building networked games, providing you with the foundational knowledge and practical skills to bring your multiplayer visions to life.

    Written by experienced game developers and networking enthusiasts, this book distills complex concepts into clear, concise explanations, guiding you through the essentials of network programming with a hands-on approach. No prior networking experience is required!

    Summary of the Book:
    "Multiplayer Game Networking: A Beginner's Guide" is your comprehensive introduction to the world of online game development. Using the approachable Godot Engine and its versatile GDScript language, you'll learn the fundamentals of networking, from basic concepts like client-server architecture and UDP communication to essential techniques for synchronization, lag compensation, and security. As you progress, you'll seamlessly integrate C# for performance-critical tasks, gaining a well-rounded skillset for building robust and scalable multiplayer games.
    What's Inside:
    • Fundamentals of networking: IP addresses, ports, TCP/IP, UDP, client-server architecture.
    • Godot's networking API: High-level and low-level networking, RPCs, networked variables.
    • Synchronization and state: Sharing data, interpolation, client-side prediction, server reconciliation.
    • Latency and lag handling: Measuring latency, lag compensation techniques, dealing with jitter.
    • Network security: Common threats, data validation, basic encryption.
    • C# integration with GDNative: Performance optimization, efficient data structures.
    • Scaling your game: Dedicated servers, cloud hosting, load balancing, database integration.
    • Genre-specific considerations: Networking for FPS, RTS, and MMO games.
    • Practical examples and code: Hands-on tutorials and working code to solidify your understanding.
    About the Reader:
    This book is perfect for aspiring game developers of all levels, from students and hobbyists to indie developers and professionals. Whether you're a complete beginner or have some programming experience, this guide will equip you with the knowledge and skills to create your own online game worlds.