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    Gnomon workshop - Outdoor Lighting

    Posted By: Alexpal
    Gnomon workshop - Outdoor Lighting

    Gnomon workshop - Outdoor Lighting | 2 Gb

    This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material.This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.

    Chapter One: Introduction, Reference and Skies
    Chapter Two: Sun and Sky Illumination
    Chapter Three: Shadows and Bounce Light
    Chapter Four: Changing the Time of Day
    Chapter Five: Variations, Lighting for Animation
    Chapter Six: Compositing, Z-Depth, Post-Effects

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