"Handbook of Virtual Humans" by ed. Nadia Magnenat-Thalmann, Daniel Thalmann
Wiley | 2004 | ISBN: 0470023167 | 470 pages | PDF | 7 MB
Wiley | 2004 | ISBN: 0470023167 | 470 pages | PDF | 7 MB
This book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. This book is the definitive guide to the area.
Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Contents
Preface
List of Contributors
List of Figures
List of Tables
1 An Overview of Virtual Humans
2 Face Cloning and Face Motion Capture
3 Body Cloning and Body Motion Capture
4 Anthropometric Body Modeling
5 Body Motion Control
6 Facial Deformation Models
7 Body Deformations
8 Hair Simulation
9 Cloth Simulation
10 Expressive Speech Animation and Facial Communication
11 Behavioral Animation
12 Body Gesture Recognition and Action Response
13 Interaction with 3-D Objects
14 Groups and Crowd Simulation
15 Rendering of Skin and Clothes
16 Standards for Virtual Humans
Appendix A: Damped Least Square Pseudo-Inverse J+
Appendix B: H-Anim Joint and Segment Topology
Appendix C: Facial Animation Parameter Set
References
Index
with TOC BookMarkLinks
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