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    Technologies for Interactive Digital Storytelling and Entertainment

    Posted By: johinson
    Technologies for Interactive Digital Storytelling and Entertainment

    Stefan Göbel, Ulrike Spierling, «Technologies for Interactive Digital Storytelling and Entertainment»
    Springer | ISBN: 3540222839 | 2004 | PDF | 304 pages | 5.58 MB

    This book constitutes the refereed proceedings of the Second International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004, held in Darmstadt, Germany in June 2004. The 30 revised full papers presented were carefully reviewed and selected for inclusion in the book; also included are the abstract of a keynote talk and 10 descriptions of demonstrations and interactive exhibitions of computer art. The papers are organized in topical sections on interactive storytelling, virtual humans, authoring, mobility, learning, theory, applications, gaming, and demonstrations and exhibitions.
    Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general.