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    SpicyMags.xyz

    SpeedTree Applications v5.1 + Libraries

    Posted By: Alexpal
    SpeedTree Applications v5.1 + Libraries

    SpeedTree Applications v5.1 + Libraries | 400 Mb

    SpeedTree is a powerful toolkit used to create 3D vegetation for games, films, and animations.

    SpeedTree Modeler
    This is where it all starts. The Modeler covers all aspects of modeling including procedural and hand drawing methods, wind, LOD, lighting, physics, and more. It even does world building for large scale tree placement!

    SpeedTree Modeler Features
    Hand drawing. Draw branch structures directly in the viewport using a tablet device or the mouse.
    Break a branch, then cap it realistically – or delete individual branches & leaves entirely.
    Use forces to curl, twist, gnarl, push or pull any tree part.
    Grow around props. Make trees grow around or inside arbitrary meshes from your world.
    Scale resolution. Quickly scale the amount of polygonal detail without affecting the shape of your model.
    Preview dynamics. Test real-time physics interaction, wind, and LOD all in the Modeler.
    Edit individual tree parts without affecting the rest of the tree. Our node-editing approach lets you tune or delete any branch, frond, or leaf.
    World building with tree placement export directly from the Modeler.
    Weld branches. No more lighting seams or branch intersections.

    SpeedTree Compiler
    This light-weight app gets trees primed for real-time rendering. Use the Compiler to combine efficient real-time tree models, texture atlases, and 360° normal-mapped billboards in no time.

    SpeedTree Compiler Features
    Compiler Wizard. SpeedTree Compiler has a wizard mode that quickly gets your trees real-time ready, with simpler options.
    Efficient binary file format. The Compiler intelligently computes and renders not only billboards and texture maps, but also efficient binary tree models.
    Perfect billboards. Distant trees that transition into billboards match their 3D counterparts to a ‘T’ – even under dynamic lighting. The Compiler outputs all the texture layers needed to pull it off.
    Combine trees with texture atlases. Reduce the number of texture look-ups by combining textures from multiple trees into a shared set of atlases. Rotate and scale individual textures to ensure a compact fit.

    Export Meshes
    Bypass our rendering code, or export high-detail trees for use in the modeling package of your choice.
    We export to popular formats such as FBX and OBJ, and include wind animation and skinned skeletons.

    SpeedTree SDK
    This set of C++ classes conquers all of the tasks associated with high performance tree rendering, all in a way that is easy to integrate.

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