Rigging Quadrupeds in 3ds Max | 2.7 GB
Software: Autodesk 3ds Max 2014 | Video: AVC (.mp4) 960x540 30fps | Audio: AAC 48KHz 1ch | 5h 6m
Genre: eLearning | Intermediate | Project Files Included | February 11, 2014
In this series of tutorials we will learn how to rig quadrupeds in 3ds Max. We'll start by learning how to design a Flexi system for spines and necks that is modular and animator-friendly. We'll then build our creature's skeleton from the ground, up, and learn how the Flexi rig can be easily inserted to save us a lot of time.